The Octalysis Group is looking for UX Designers who have an understanding of Octalysis. We are looking for UX designers who can take an existing Strategy Dashboard, and create a short Brainstormand visually make it come to life. This is step 2 (Brainstorm) and step 5 (Wireframes) of the 5-Step Octalysis design process. If you are hired, you would work with a senior TOG specialist, getting information on which screens to be done and executing these. All the while working with the general principles of Octalysis in these screens. You’ll be working with Figma to deliver high fidelity wireframes at a high pace.
This document compares four major GUI toolkits for Python: PyGTK, PyQt, Tkinter, and wxPython. It discusses their look and feel across platforms, capabilities for customization, and options for integrating web resources into desktop applications. The document provides details on the level of customization supported by each toolkit, from compromising customizations that affect familiarity, to pleasant customizations that improve usability, to runtime customizations. It notes that customizations are not always welcomed by users and their benefits should be considered. The document also examines each toolkit's abilities for rendering HTML and incorporating web technologies into applications.
This document discusses how Scrum can be used for video game development. It outlines key Scrum roles like the Product Owner and Scrum Master. It describes how Scrum uses sprints, daily stand-ups, sprint planning and retrospectives to iteratively develop working software. Scrum allows teams to frequently get feedback and reduce wasted effort. The document provides examples of how Scrum practices like product backlogs, burndown charts and task boards can be applied to video game development.
To understand and list the Processes and tools to establish and organization. In this section we will go through currently established processes and tools we suggest for a startup.