THE BEST OF MOBILE MARKETING 2014.
The list of projects, campaigns and concepts from 2014. Only a little bit subjective. In random order. Definitely worth remembering. By Monika and Karolina from mobee dick. Enjoy!
The document discusses digital trends in healthcare in 2013. It covers 5 key trends: 1) Full mobility as mobile devices overtake PCs for internet access and users expect seamless experiences across devices. 2) Know me expectation where users want companies to use their personal data to tailor experiences. 3) Common interest communities as people use niche social networks focused on specific interests instead of broad networks like Facebook. 4) Quantified impact as tracking health metrics becomes mainstream. 5) Divided attention as people juggle multiple devices and screens.
The document is an app insight report from InMobi analyzing app promotion trends in Q3 2013. Some key findings include:
- The US, India, Japan, China, and Indonesia were the top 5 countries for app downloads, accounting for over 60% of downloads.
- Games were the most downloaded category at 64% of downloads. Communication, telecom, and entertainment apps followed.
- Interstitial ads achieved the highest conversion rates, particularly on Android, while banners still performed well for non-gaming apps.
- The US, China, UK, and India had the highest and lowest costs per download, respectively, with costs varying by app category and region.
Welcome to the latest edition of our Snapshot. In this edition, we explain the increasing importance of messaging platforms and highlight how businesses and organisations are using chat apps as marketing and communications channels in innovative ways. Finally, we end with some key implications on what the future of messaging platforms might look like.
The report is divided into three parts:
- WHAT IS HAPPENING - We explain the increasing importance of messaging platforms.
- THE BEST OF MESSAGING APPS - We highlight innovative ways businesses and organizations are utilizing chat apps.
- LEARNINGS
Mobile Search Moments Understanding How Mobile Drives Conversions 3 2013Dung Tri
Mobile searches for arts and entertainment information are often conducted at home to find something interesting, and typically lead the user to click on links from the search results on a web browser. The majority of arts and entertainment mobile searches occur at home and are motivated by coming across something interesting, with many users then clicking on links from the search results on their web browser.
This document provides examples of how different businesses in various industries like restaurants, bars, bands, realtors, lawyers, sports, religion and nonprofits can use mobile applications to engage customers and build their brands. It outlines features like allowing customers to submit ideas, taking orders, offering loyalty programs, enabling photo uploads, promoting events, and more. Each feature includes an appcode to preview the application.
Golden Gekko is a cross-platform specialist that has developed over 400 apps in the past 12 years for more than 100 brands across 5 countries, as shown in their portfolio highlighting projects for clients such as the US National Guard, VW, O2, Heathrow Airport, Mercedes F1 team, Mango, Bacardi, Johnny Walker, and movies like Despicable Me.
Brian Cauble is the co-founder and CEO of Appsolute Genius, a mobile app development company. He has over 9 years of experience in software development. The app economy has grown significantly, with over 274,000 active apps on the Apple App Store and thousands of new submissions each month. Marketers should pay attention to opportunities that apps provide, such as reallocating advertising dollars to mobile, cause marketing promotions, direct response capabilities, and integrating barcodes/QR codes. However, brands need to ensure their app strategy aligns with overall marketing goals and is sustainable.
'Mobile has reprogrammed our brains.
How our attitude toward email has changed?' - presentation from Mail My Day 2015, 19.05.2015, Warsaw, Poland.
#mobile #email #mobilemindshift
Mobile Marketing statistics 2017 | Mobile Marketing StatsPixxelznet
Discover the mobile marketing statistics 2017 that will help you to reach your goals this 2017. Improve your plan strategy with these steps.
Visit: http://www.pixxelznet.com/mobile-marketing-statistics-2017/
This is the sixteenth in a series of presentations using statistics and stories to show how the media world is evolving from day to day.
By Dan Calladine - Aegis Media
@dancall
Inspiring Innovations - People's Insights (Jan and Feb 2015)MSL
As we welcome 2015 and with it possibilities for a new era of marketing communications, a few questions become more relevant today than ever before:
• What is the next big idea that can redefine brand-consumer interaction?
• How can businesses create more lasting value for their consumers?
• Why should brands and corporations focus their energies on being more socially relevant with their businesses?
With increasing interconnectedness and shrinking global boundaries, it’s an exciting time for businesses to evolve and innovate.
In this issue of the People’s Insights monthly brief, we look at 10 inspiring innovations in the space of Mobile, Citizenship and Personalization.
We’d love to hear your take on these approaches. Do share your thoughts with us at @PeoplesLab on Twitter. You can also reach out to us on Twitter @msl_group.
Mobile App Features that Help Small BusinessesBizness Apps
Mobile App Features that Help Small Businesses. Check out these mobile app features like push notifications, reservations, mobile shopping, mobile food ordering and others.
This document summarizes the key findings of a 2015 mobile consumer survey conducted by The On-Demand Economy:
- Mobile app usage is low, with consumers only using 1/4 of the apps they install weekly, and unpaid channels like recommendations are the primary means of discovery.
- Awareness of on-demand services beyond Uber is still low, though awareness differs by demographics and location.
- While mobile commerce lags desktop, nearly half have made purchases through apps, especially for retail, tickets, food, and transportation. Offering promotions could attract more first-time app purchasers.
Apponomics : The Economics of Mobile AppsKinnari T D
This document discusses strategies for developing successful mobile apps globally and in Asia specifically. It notes that free apps dominate downloads and mobile advertising is key to monetization. When expanding to Asia, partners can help navigate the complex app store ecosystems, especially in China. Localization through language, graphics, and cultural references helps boost downloads. Regular updates and using preferred payment and social media platforms also increases chances of success. With billions projected to use mobile apps, adapting to changing user behaviors and discovery methods will be important to reach large audiences.
This document discusses the growing trend of vertical video content consumption on mobile devices. It provides perspectives from executives at Ogilvy on the pros and cons of vertical video. While 98% of mobile usage is in portrait mode, vertical video is still a nascent format with limited distribution on desktop. Brands are experimenting with vertical video on platforms like Snapchat, seeing higher engagement rates. Overall, the experts recommend testing both vertical and horizontal video formats given different audience preferences and video purposes.
Designing for the Multi-Device, Hyper-Connected ConsumerMarta Strickland
This document discusses designing digital experiences for consumers in an era of multi-device ownership, short attention spans, and constant connectivity. It highlights trends like seamless experiences across devices, the blending of physical and digital worlds, and designing for instant and delayed consumption. Examples are provided of mobile applications that leverage location data, social sharing, and real-time updates. The challenges of meeting consumers' expectations for personalized, relevant experiences on their terms are also discussed.
How will 3D printers, tablets, life-saving forks, Google Glasses and the interest graph change the way you do business this year?
This presentation by Thomas Crampton and Hannah Law will show you 5 trends that will change the way you do digital marketing in 2013. We explain the trend, show you some early adopters (including Nike, IBM, Heineken and Burberry) and recommend how you can make the most of it.
The Lucky 5 trends that you need to know about in 2013 are:
1. Be mobile, not do mobile
2. Bricks and Bytes: create shopping experiences, not transactions
3. Brand-awakened: brands with a higher purpose rule
4. Live in 60 Seconds: concept to production at speed
5. Smart Data: Big Data’s older, wiser sister
2016 YEAR IN REVIEW: MOBILE. The most important deals, releases, figures, moments and trends of the passing year. By Monika from Mobee Dick. Enjoy and have a great 2017!
Mobile Investment Outlook 2016 - Edith YeungEdith Yeung
Edith Yeung is a partner at 500 Startups' Mobile Collective who focuses on investing in mobile apps and consumer internet startups. She discusses 8 trends that early stage tech investors should pay attention to: 1) virtual and augmented reality as the next engagement platform, 2) growth in the travel industry, 3) the internet of everything, 4) Asia Pacific leading financial technology innovation, 5) millennials now representing the largest population, 6) the future of learning through mobile technology, 7) messaging platforms expanding into other areas, and 8) opportunities to copy successful business models from China due to its large mobile user base. She encourages investors to explore opportunities in these areas.
2015 YEAR IN REVIEW: MOBILE. The most important deals, releases, figures, moments and trends of the passing year. By Monika from mobee dick. Enjoy and have a great 2016!
Prelekcja pt. Mobile UX Unicorns wygłoszona na konferencji Mobile Trends, #MTC2017. Nagranie prelekcji dostępne online: http://periscope.tv/w/1MYGNLYDgjQxw.
In this update of his past presentations on Mobile Eating the World -- delivered most recently at The Guardian's Changing Media Summit -- a16z’s Benedict Evans takes us through how technology is universal through mobile. How mobile is not a subset of the internet anymore. And how mobile (and accompanying trends of cloud and AI) is also driving new productivity tools.
In fact, mobile -- which encompasses everything from drones to cars -- is everything.
INTRODUCTION OF ELEMENTARY CONCEPTS AND FUNDAMENTAL LAWS RELATED TO ELECTROST...Jitin Pillai
This document appears to be a presentation on elements of electrical engineering given by students at Shantilal Shahshantilal Shah Engineering College in Bhavnagar, India. It introduces fundamental concepts related to electrostatics, including electric charge, Coulomb's law, electric fields, electric flux, Gauss's law, and capacitance. Key points covered include the properties of electric charges, the relationship between force and charge defined by Coulomb's law, the definition of electric field and field intensity, and applications of Gauss's law such as deriving Coulomb's law. The document also discusses electric flux, capacitance, and how capacitors connect in series.
Fundamental of networking in PROJECT INFRASTRUCTURE Pruthvi Cholleti
This document discusses fundamentals of project network analysis including:
- Networks use nodes and arrows to represent activities (arrows) and events (nodes)
- Activities indicate time-consuming tasks while events mark the start/end of activities
- Network analysis techniques are used to plan, manage, and control projects
- The document provides examples of activity-on-node and activity-on-arrow network diagrams for a house construction project and discusses how they can be used to determine the time to complete a project.
Drive Potential Customers With Effective Mobile Marketingspocto
In a nutshell, customer conduct has changed significantly and the credit for this is shared among brilliant gadgets and platforms like Mobile search engines, Social Media and Mobile Apps. However, the real force which taps their customer potential is called Mobile Marketing.
To understand how email marketing is changing and to identify opportunities for brands, Litmus surveyed more than 900 marketers worldwide. Those extensive results powered our State of Email research series. In this presentation, we share the most interesting and actionable insights from that research series.
Great Places 2020 Maple Crossing Full Strategic PlansKeelee Slack
Walkability. Public art. Vibrant commercial and community activity. These are some of the many calling cards of great places in great cities. Great Places 2020 is a visionary community development project to transform strategic places in Marion County neighborhoods into dynamic centers of culture, commerce and community. As philanthropic, civic and private partners look toward Indianapolis’ Bicentennial, they are engaging neighborhoods to make significant social and capital investments to enhance their quality of life and spur private investment.
Great Places 2020 is a collective impact approach led by six implementation partners that will launch these ideas in three places —Englewood Village; Maple Crossing; and River West. The initial phase will provide the foundation for six years of Great Places implementation, with the intention of expanding to additional places in the coming years.
[REPORT] The Role of Mobile in the Path to Purchase of FMCG/Retail Products -...InMobi
The path to purchase for mobile devices is entering its next era. To help Brand advertisers better connect with the people who matter to them, InMobi has partnered with YouGov to explore how the path to purchase has changed and what these shifts mean for mobile marketing. This study explores The Role of Mobile in the Path to Purchase of FMCG/Retail Products in Australia.
The InMobi Path to Purchase study is a comprehensive report that measures what consumers do on their mobile devices and captures actual preferences and behaviors. This study allows marketers to identify, understand, and engage with consumers along their journey
The main objectives of this study were to:
Look at how consumers currently engage with their mobile devices and how this is changing
Gain an in-depth understanding of consumer behavior when browsing and shopping across multiple channels
Understand the impact of mobile advertising on the purchase funnel of FMCG/Retail products
Identify mobile activities that could engage consumers and drive the trial and purchase of FMCG/Retail products
This document discusses how Docker can be used to improve the Java development environment. It outlines problems with traditional development environments like long setup times and differences between local and production environments. Docker Toolbox allows running Docker on Windows and Macs. Examples show setting up multiple apps with different stacks using Docker Compose. Use cases demonstrated include debugging, continuous deployment from IDEs, integration testing, and reproducing production issues. Best practices recommend using Docker Machine and volumes. The overall message is that Docker can make the development environment more consistent with production.
Instagram: 9 skutecznych działań komercyjnychSocjomania
Chcesz się dowiedzieć, jak skutecznie działać na Instagramie? Nie ma jednego sprawdzonego sposobu, ale proponujemy Ci 9 różnych technik, które uatrakcyjnią Twój content marketing na tej platformie i zapewnią większy zasięg wśród fanów. Daj znać, jeśli któreś z rozwiązań zadziałało!
How Trump's Administrative Impacts Workplace ImmigrattionWorkology
This webinar covered recent changes to US immigration rules under the Trump administration. It discussed 10 new rules affecting H-1B visas including grace periods, portability, and protections for whistleblowers. Scenarios were provided to illustrate how the rules would impact individuals. The leaked draft executive order was also examined, outlining proposed reforms to employment-based visas. Participants were encouraged to get involved in the policy discussion and let business voices be heard. Program completion information and speaker bios were included at the end.
The document discusses 10 bad presentation habits and how to overcome them. Some of the worst habits include reading from notes, avoiding eye contact with the audience, dressing inappropriately, fidgeting or swaying while speaking, failing to rehearse, standing stiffly, reciting bullet points directly from slides, speaking for too long, failing to excite the audience early on, and not ending with an inspiring conclusion. The document provides tips on how to avoid each habit, such as thoroughly learning the material, maintaining eye contact 90% of the time, dressing appropriately, controlling mannerisms, extensive rehearsal, being animated, speaking to complement slides not read them, being concise, grabbing attention at the start, and ending powerfully.
This presentation demonstrates examples of poor PowerPoint design and presentation skills. The first slide provides an overview of Chilean exports, noting that Chile has diversified its agricultural sector and become a major fruit exporter, especially to the US and Europe. The second slide contains a long paragraph with no formatting that would be difficult to read. The third slide provides tips on beginner motorcycles with minimal formatting. The remaining slides provide tips on racquetball fundamentals and presentation best practices, with varying formatting.
This document provides 18 examples of mobile marketing campaigns from 2014. The examples showcase a variety of innovative uses of mobile technologies, including apps, beacons, augmented reality, social media, and more. The campaigns aimed to raise awareness of issues, promote brands and products, and enhance customer experiences in unique interactive ways. Overall the document serves as an inspiration for creative mobile marketing strategies and concepts.
Digitz: Digital Trends Report - June 2016Azam J. Khan
This report is designed to give the readers an overview of the digital industry around the globe. The report shows how social media is evolving and how brands locally and globally are effectively using the medium to reach out to an ever growing social audience. The report also includes research on trends, topics and innovations that are being talked about worldwide.
- Mobile Internet has changed with advanced iPhone and Android platforms offering multi-touch screens, GPS, apps, and more. The iPhone is currently the most popular mobile platform with over 75,000 apps.
- iPhone users are very active mobile internet users, with over 57 million iPhone users actively using apps. 93% of iPhone users have used the App Store and installed apps, with 73% installing more than 5 apps. The iPhone accounts for over 50% of mobile internet traffic.
- As mobile apps are always accessible, they are more likely to be used than mobile websites. Developing a mobile app can increase user loyalty and attract new users, as well as gain press and blogger attention.
- Mobile Internet has changed with advanced iPhone and Android platforms offering multi-touch screens, GPS, apps, and more. The iPhone is currently the most popular mobile platform with over 75,000 apps.
- iPhone users are very active mobile internet users, with over 57 million iPhone users actively using apps. 93% of iPhone users have used the App Store and installed apps, with 73% installing more than 5 apps. The iPhone accounts for over 50% of mobile internet traffic.
- As mobile apps are always accessible, they are more likely to be used than mobile websites. Developing a mobile app can increase user loyalty and attract new users, as well as gain press and blogger attention.
The document summarizes Mindpace's mobile app portfolio and capabilities. It highlights experience building apps for iOS and Android in areas like social media, messaging, photo/video sharing, location services, payments and more. Specific apps are described that cover domains like sports, events, tourism, food trucks and more. Client testimonials praise Mindpace for their excellent, reliable and honest service.
Top 25 brands and their mobile strategy, Web spidersInternet World
This document provides an overview of how 25 major brands have successfully leveraged mobile technology through various mobile marketing campaigns. It describes campaigns from brands like McDonald's, Heineken, Lexus, Faberge, Barclaycard, and more. For each campaign, it summarizes the objectives, strategies, and results, and provides a takeaway lesson about effective mobile marketing practices. The campaigns covered a wide range of approaches including mobile apps, ads, websites, games, contests and more, targeting audiences in different regions.
The document discusses several examples of mobile apps being used to promote different initiatives:
1) The Surf Excel app facilitates donations to NGOs by connecting donors of used school supplies to organizations in need.
2) The London Olympics app provided an event guide, games, and results to engage users with the games.
3) The Springwell app shows users locations of mattress dealers across different cities.
4) The Ford "I Pledge to Drive Safe" app promotes safe driving awareness through pledges users can share.
5) The Tata Docomo Bloodline Club app gamifies blood donation to encourage users to join the club and donate more.
The document outlines 7 top mobile marketing trends for 2011: 1) 2D barcode scanning, 2) digital wallets, 3) mobile coupons, 4) geo-location, 5) tablets, 6) augmented reality, and 7) apps. These trends take advantage of new technologies like location services and augmented reality to provide personalized, interactive experiences to mobile users. Marketers are using these trends to engage customers, drive traffic to websites, and influence purchasing decisions.
For a few years now, mobile apps are at the forefront of creativity. Mobile apps are assisting companies in remaining important and competitive in the face of rising markets, emerging modern technology, and changing consumer conduct. Millions of people around the world profit from some of the most common apps.
As per the mobile app development stat, eMarketer estimates that American adults will on average spend more than 4 hours with mobile Internet, with 88% of that time within apps.
In this blog I have highlighted the most successful and top installed apps that encourage businesses to continually evolve and expand to help you create an out-of-competition mobile app.
Read more....
Cool Applications in Mobile Marketing Feb 2011hillarybressler
Hillary Bressler presented on cool mobile marketing applications including 2D barcode scanning, augmented reality, and mobile apps. 2D barcodes can be used for mobile check-in, boarding passes, and engaging extra content. Augmented reality overlays digital information on a device's camera view of the real world. Examples include providing information about nearby attractions. Mobile apps are widely used, with 50% of iPhone owners buying a paid app monthly. Examples given were destination apps and augmented reality navigation. Bressler advocated that brands should engage customers through these mobile technologies.
An insider's look into Mobile payments nyc 2015 07Globant
This document discusses Globant's global delivery centers across Latin America, the United States, and Europe. It outlines their expertise across over 30 technology domains. It also highlights key trends in mobile evolution, wearables, enterprise mobility, and the transition to digital and cashless payments. Examples are provided of innovative mobile apps and services leveraging these trends. The document is intended to showcase Globant's capabilities and insights into emerging technologies.
Mobile apps are becoming increasingly prevalent, with 80% of Americans owning smartphones and two-thirds sleeping with their phones. The number of available and downloaded apps has grown exponentially in recent years. Games are the most popular app genre, followed by news and weather apps. While mobile apps can help businesses and generate revenue, their development requires significant effort and costs, and they must be designed differently for each device platform. Developers must also consider whether apps require internet access or can function offline.
How Mobile Apps Can Be Used For Sales And BrandingVincent Teo
This is a presentation I gave at eTail Asia 2013 in Singapore that highlights the opportunities for brands to leverage on mobile devices and apps to drive sales and branding. There are interesting statistics that show how consumer behavior has shifted with mobile devices and insights from a survey I did on what makes a great mobile app. It also details three key rules when it comes to making mobile apps and some brand examples of great apps.
Overview of new directions in mobile makerting and communications, with a case study on WDT's;successful campaign to launch theiMapWearther Radio iPhone application
The document discusses 10 key trends reshaping travel in a connected world. Mobile devices and connectivity are driving changes in consumer behavior and expectations. People are using multiple devices and accessing content and services on demand. Younger generations in particular value experiences over ownership and prioritize access and convenience. Data from mobile devices and apps provides opportunities for more personalized and contextual experiences.
This document provides a monthly snapshot of trends in marketing, storytelling, and digital culture locally and abroad. It discusses how digital convergence is changing how people relate to illness through smart devices. It also explores how social media demands transparency from brands and how branded content should engage people as human beings rather than demographics. The document then highlights several innovative examples within fashion, medicine, art, commerce, humanitarian efforts, marketing and storytelling that are leveraging new technologies.
Social networking platforms are increasingly focusing on messaging capabilities, moving social media interactions towards private messaging applications. This document discusses the rise of social messaging platforms like WeChat that people use for a variety of daily activities. It notes that mobile messaging services are predicted to generate $1.279 trillion in revenue by 2018. Social messaging allows for improved consumer targeting and insights as well as easier marketing through push notifications. Case studies show how brands have successfully used messaging apps like Kik and Line to engage large audiences. The document advocates that brands explore social messaging platforms to connect with consumers as social media shifts in this direction.
MUWP SOLUTION by MUWPAY Bridging the current defi world to the future withYvesTshefu1
To MUWP [mu-oop] :
facilitate transfers and payments of multiple tokens from various wallets across different blockchains networks simultaneously, in a single operation
1. THE BEST of MOBILE
MARKETING 2015
The list of projects and concepts from 2015. Only a little bit subjective. In random order. Definitely worth remembering. From @mobee_dick.
2. A
fitness
tracker
brand,
Fitbit,
has
partnered
up
with
a
food
bank
network,
Feeding
America,
for
a
campaign
called
„Fit
for
Food”
that
encouraged
Fitbit
users
to
donate
their
burned
calories
to
feed
those
hungry.
106,000
users
have
burned
one
billion
calories
which
Fitbit
then
converted
into
a
donaAon
to
Feeding
America.
FITBIT:
FIT
FOR
FOOD
wearable
devices
acAvity
tracker
Bluetooth
4.0
1
USA
3. Stop
racing
friends
on
fitness
tracking
apps
and
take
on
something
more
compeAAve
instead…
Like
a
tiger
with
a
GPS
tracker
for
instance.
Contestants
can
monitor
their
performance
against
the
big
cat
and
each
other
using
the
hashtag
#Run4Tiger
on
TwiOer.
Each
looser
needs
to
donate
$5
to
the
WWF’s
Save
The
Tiger
campaign.
WWF
RUSSIA:
TIGER
CHALLENGE
Russia
social
media
2
running
mobile
apps
4. Exercise
brand
Equinox
was
losing
members
of
its
indoor
cycling
classes
to
bouAque
brands
like
SoulCycle
and
Flywheel,
which
offered
a
more
compelling
cycling
experience.
By
leveraging
mobile
technology,
Equinox
created
“The
Pursuit,”
an
interacAve
cycling
course
that
reported
members’
biometrics
in
real
Ame
and
set
up
compeAAons,
both
individually
and
team-‐based,
to
moAvate
beOer
performances.
The
new,
innovaAve
experience
helped
increase
class
sizes
and
drove
member
retenAon.
EQUINOX:
THE
PURSUIT
biometric
3
USA
second
screen
5. MCDONALD’S:
MOVE
UPDATE
fitness
mobile
apps
Poland
Move
Update
is
a
unique
project
turning
real
life
data,
collected
from
fitness
apps
into
mobile
games
bonuses.
All
user
has
to
do
is
to
connect
the
game
with
one
of
the
fit
app
account
such
as
RunKeeper,
Fit
Bit
or
Strava.
The
mechanism
converts
data
collected
during
the
execuAon
of
any
acAons
into
bonuses
and
extras
in
games.
The
more
user
moves
in
real
life
the
more
powerful,
faster
and
stronger
he
becomes
in
the
mobile
world.
The
project
won
Golden
Drum
2015
(Branded
content
Games)
and
Cannes
Lions
2015
(mobile
games,
services
bronze).
4
6. Millions
of
children
struggles
to
make
eye
contact
due
to
AuAsm.
‘Look
At
Me’
is
an
interacAve
camera
app,
that
is
scienAfically
designed,
tested
and
proven
to
help
children
with
AuAsm
learn
to
make
eye-‐
contact
with
their
family
and
friends.
Jong-‐Hyun
trained
with
Look
At
Me
every
day
for
eight
weeks.
And
it's
not
only
helped
him
to
make
eye
contact
more
easily,
but
also
brought
him
closer
to
his
mom.
SAMSUNG:
LOOK
AT
ME
mobile
app
worlwide
5
7. Flash
photography
is
one
of
the
easiest
ways
to
detect
the
early
signs
of
ReAnoblastoma
(Rb)
–
an
aggressive,
deadly
eye
cancer
affecAng
predominantly
young
children.
When
a
tumour
is
growing
inside
a
child’s
eye,
it
ogen
reflects
back
as
a
white
pupil
in
photos,
which
can
be
the
warning
sign
parents
and
guardians
need
to
ensure
a
life-‐saving
early
diagnosis.
Instead
of
posters
that
told
the
audience
what
to
look
for,
the
campaign’s
posters
took
them
through
the
experience
of
seeing
eye
cancer
in
their
photos.
CHECT:
THE
NEXT
PHOTO
‘InteracAve’
posters
UK
6
8. SAMSUNG:
BACKUP
MEMORY
Bluetooth
mobile
app
A
smartphone
can
be
extremely
important
for
an
Alzheimer's
paAent
-‐
it
helps
jog
memories
that
might
otherwise
be
lost.
Samsung
is
clearly
aware
of
this,
as
it
released
a
dedicated
Backup
Memory
app
to
sAmulate
the
memories
of
early-‐onset
paAents.
The
Android
tool
uses
Bluetooth
to
detect
when
friends
and
family
running
the
app
are
nearby.
If
they
are,
it'll
both
idenAfy
the
person
and
show
user-‐
uploaded
photos
and
videos
that
recall
past
events.
7
Tunisia
9. The
campaign
encouraged
to
donate
virtual
hearts
through
taking
and
uploading
photos
to
the
network
marked
with
#GiveYourHeart.
Images
tagged
this
way
are
transferred
to
an
applicaAon
for
a
joint
photograph
of
heart
on
dawca.pl/oddajserce.
The
campaign
used
Instagram’s
naAve
funcAon
–
double
tap
to
like
(heart).
DAWCA.PL:
#GIVEYOURHEART
Poland
social
media
(Instagram)
8
10. VODAFONE:
THE
RED
LIGHT
APP
mobile
app
Turkey
With
one
in
three
women
in
Turkey
being
a
vicAm
of
domesAc
violence,
Vodafone
launched
an
app
which
allows
women
to
alert
their
contacts.
The
app
is
designed
to
look
just
like
a
flashlight,
and
when
the
phone
is
shaken
three
trusted
people
in
the
user’s
contact
list
receive
a
message
that
the
user
is
in
trouble,
in
addiAon
to
indicaAng
their
exact
locaAon.
Over
254,000
women
have
downloaded
the
app,
the
equivalent
of
24%
of
all
female
smartphone
users
in
Turkey.
Vodafone
won
the
Media
Grand
Prix
at
Cannes
Lions
2015.
9
11. ALWAYS:
BACKMEAPP
Lonely
and
late
home
return
can
be
a
challenge,
especially
for
girls.
BackMeApp
offers
a
simple
way
to
feel
more
confident
in
this
situaAon.
If
something
unexpected
happens
along
the
way,
such
as
deviation
from
the
original
route,
our
friend
is
alarmed
immediately
by
its
smartphone.
mobile
app
10
Israel
12. HONDA:
#HRVSELFIE
With
10
cameras
across
the
interior
and
exterior,
the
HR-‐V
Selfie
EdiAon
allows
drivers
to
snap
self-‐portraits
while
the
car
is
in
park.
This
campaign
was
organised
at
April
Fool’s
Day
J
3
months
later
Honda
kicked
off
#HRVSelfie
Contest.
If
one
was
interested
in
entering
the
contest,
scheduled
their
Honda
HR-‐V
test
drive
and
took
a
selfie
with
Honda’s
newest
vehicle.
USA
social
media
11
13. DOVE:
#LOVEYOURCURLS
Many
of
curly-‐haired
girls
feel
the
exisAng
female
emojis
underrepresent
their
hair
type.
Dove
decided
to
help
every
woman
to
be
proud
of
their
curly
hair
and
made
‘Dove
Love
Your
Curls
Emojis
Keyboard’
app.
The
app
works
with
all
of
your
favorite
apps:
iMessage,
WhatsApp,
Facebook
Messenger,
Kik,
Viber,
email,
and
more.
USA
mobile
app
12
14. social
media
(TwiOer)
USA
13
DOMINO’S
PIZZA:
EMOJI
ORDERING
Dominos
took
an
innovaAve
approach
to
pizza
orders,
catering
for
the
Snapchat
and
Yo!
GeneraAon
with
emoji
based
ordering
system.
Users
can
simply
tweet
the
pizza
emoji
at
the
restaurant
to
place
an
order.
The
system
involves
registering
their
TwiOer
handle
and
entering
their
topping
preferences
and
payment
informaAon.
This
campaign
was
so
successful
it
won
Cannes
Titanium
Grand
Prix
2015
for
most
breakthrough
idea
of
the
year.
15. DUREX:
#CONNECT
Durex
has
unveiled
smartphone
‘technology’
that
claims
it
could
change
couples’
sex
lives
forever:
the
OFF
buOon.
The
Durex
Connect
app
is
a
user-‐
friendly
way
to
synchronise
your
phone
with
your
partner’s,
so
that
neither
can
renege
on
the
promise
of
dedicated,
tech-‐free
connecAon.
At
agreed
Ames,
or
by
spontaneous
agreement,
it
will
simply
mask
user
phones’
home
screen,
effecAvely
purng
the
handsets
to
sleep
and
removing
all
distracAons
so
that
their
can
disconnect
from
technology
and
connect
with
each
other.
mobile
app
14
worldwide
16. WHISKAS
AUSTRALIA:
CATSTACAM
A
wearable
collar
camera
lets
cats
to
take
and
post
pictures
on
Instagram.
Whenever
the
cat
comes
within
range
of
a
Wi-‐Fi
network,
the
camera
automaAcally
uploads
the
photographs
to
the
Instagram
account
set
up
for
the
cat
by
its
owner.
Australia
wearable
devices
15
social
media
(Instagram)
17. PEDIGREE
&
GOOGLE:
THE
REAL
TIME
LOST
DOG
APP
If
a
dog
goes
missing,
every
second
counts.
Pedigree
has
created
a
‘Found’
app
that
allows
dog
owners
to
pre-‐register
their
dog.
If
a
dog
is
lost,
the
owner
can
use
the
app
to
send
out
a
real
Ame,
geo-‐targeted
message
to
people
in
the
vicinity.
When
an
owner
hits
'LOST'
on
the
app,
a
pre-‐registered
'lost
dog'
adverAsement
featuring
their
dog
is
created
and
instantly
served
across
the
Google
Display
Network
within
a
1.5
mile
(2.5km)
radius
of
the
owner.
New
Zealand
mobile
app
16
Google’s
digital
ad
network
18. Every
passenger
hopes
for
a
chance
to
get
a
free
upgrade
to
the
business
class.
Air
France
launched
a
clever
liOle
mobile
game
that
lets
people
waiAng
at
the
gate
to
compete
against
each
other
for
upgrades
to
business
class.
AIR
FRANCE:
#UPGRADE
CHALLENGE
Asia
mobile
game
17
19. S7
AIRLINES:
THE
IMAGINATION
MACHINE
biometric
markeAng
Russia
S7
Airlines
used
EEG
technology
to
turn
people’s
imaginaAon
into
game
controllers
of
a
virtual
plane.
People
were
fiOed
with
an
EEG-‐
brainwave
headset
that
monitored
their
brain
acAvity
throughout
gameplay
via
a
forehead
biosensor.
The
more
people
focused
on
their
dream
desAnaAon,
the
closer
the
plane
on
the
projecAon
mapped
globe
stayed
to
the
ideal
flight
path.
If
people
were
able
to
stay
focused
throughout
gameplay
they
would
receive
a
roundtrip
Acket
to
actually
go
there.
18
20. VOLVO
CARS
US:
#VOLVOREALITY
mobile
app
VR
-‐
Google
Cardboard
Volvo
had
to
find
a
way
to
fuel
interest
in
its
not-‐yet-‐released
XC90.
Although
the
car
wouldn't
be
available
unAl
the
following
spring,
Volvo
wanted
to
demonstrate
its
design
and
capabiliAes.
The
company
teamed
up
with
R/GA
and
FrameStore
to
design
an
interacAve
experience
using
Google
Cardboard,
a
new
and
low-‐cost
virtual
reality
plaxorm.
Ager
downloading
the
Volvo
Reality
app,
users
could
slide
their
smartphone
into
the
Google
Cardboard
mount
to
look
around
the
inside
of
the
car
and
take
a
virtual
test
drive.
19
USA
21. PIZZA
HUT:
BLOCKBUSTER
PIZZA
BOX
dedicated
mobile
website
QR
codes
Thinking
that
movie
nights
and
pizza
are
a
natural
fit,
Pizza
Hut
created
a
new
cardboard
pizza
box
that
turns
into
a
working
movie
projector
powered
by
your
smartphone.
If
you
don't
have
Nexlix,
Pizza
Hut
has
printed
a
QR
code
on
each
box
that
you
can
scan
with
your
smartphone
to
download
a
free
movie
(there
were
four
different
genres:
acAon,
scary,
romance
and
sci-‐fi).
20
China
22. In
an
effort
to
reclaim
family
mealAmes
from
the
ringing
of
mobile
phones
and
blare
of
televisions,
the
food
brand
has
created
a
rather
revoluAonary
piece
of
technology.
Pepper
Hacker
is
a
pepper
grinder
that
will
turn
off
all
electronic
devices
in
its
range.
It’s
a
saviour
for
all
frustrated
moms.
DOLMIO:
PEPPER
HACKER
electronic
devices
Australia
21
23. TELEKOM:
FESTIVAL
BUDDY
electronic
device
Hungary's
Telekom,
sponsor
of
the
famous
Hungarian
music
fesAvals
Sziget
and
Balaton
Sound,
wanted
to
illustrate
the
reliability
of
its
4G
signal
even
during
crowded
events,
as
well
as
engage
fans
at
the
fesAvals
and
those
at
home
who
couldn’t
aOend.
The
FesAval
Buddies
were
sog
and
lightweight
characters
worn
on
the
shoulders
of
specially
recruited
Buddy
Guides
at
the
event.
During
the
fesAvals,
2,000
connecAons
were
established,
and
three
FesAval
Buddies
succeeded
in
showing
the
fesAval
from
a
unique
angle
to
54,000
people.
Hungary
22
internet
connecAvity
24. IDEA
BANK:
MOBILE
ATM/CDM
The
BMW
i3
allowed
Idea
Bank’s
clients
not
only
to
deposit,
but
also
to
withdraw
their
money.
Ordering
deposit
machine
through
mobile
app
at
defined
address
works
just
like
ordering
a
taxi.
The
project
was
developed
in
partnership
with
iTaxi,
which
prepared
the
mobile
booking
app
available
for
Android
and
iOS.
Electric
cars
driving
on
the
streets
of
Warsaw
with
ATM/CDMs
is
another
step
towards
making
banking
truly
mobile.
Poland
mobile
app
23
25. To
promote
the
new
308
GTi,
Peugeot
has
launched
a
mobile
video
ad
campaign
that
uses
hapAc
feedback
technology
to
simulate
the
vibraAons
of
the
car’s
engine
at
key
points
during
the
ad.
The
ads
are
powered
by
a
hapAc
technology
called
TouchSense
Engage,
produced
by
a
company
appropriately
called
Immersion.
The
campaign
was
only
available
for
Android
devices
at
that
Ame,
and
could
be
experienced
through
Immersions
Content
Portal
app
on
Google
Play.
mobile
video
ad
campaign
hapAc
technology
PEUGEOT:
ENGINE
SIMULATOR
24
UK
26. McDonald’s
became
the
first
brand
to
buy
into
Snapchat’s
latest
ad
product,
geofilters.
ApplicaAon
users
can
decorate
their
snaps
with
an
iconic
double
cheeseburger,
or
other
equally
brand-‐specific
illustraAons.
This
soluAon
works
very
similar
to
the
filters
that
display
locaAon.
SNAPCHAT:
SPONSORED
GEOFILTERS
US
social
media
(Snapchat)
25
27. Guitar
players
were
challenged
to
prove
their
skills:
They
had
to
perfectly
play
a
difficult
solo,
wriOen
by
Björn
GeloOe
himself.
The
perfecAon
was
measured
by
using
Shazam
like
never
before:
as
a
musical
judge.
Only
if
the
user
played
well
enough,
Shazam
would
detect
a
match
and
reveal
a
website
with
the
chance
to
exclusively
pre-‐order
or
even
win
the
new
Les
Paul.
Shazam
measured
250+
successful
matches.
One
lucky
guitar
mastermind
got
the
new
Les
Paul
for
free.
The
rest
of
the
first
producAon
batch
was
sold
out,
before
it
was
even
in
stores.
EPIPHONE
by
GIBSON:
THE
LES
PAUL
SKILL
CHECK
Germany
mobile
app
Shazam
26
28. MOTOROLA:
MOTO
EXPERIMENT
adverAsing
campaign
social
experiment
Actor
Ashton
Kutcher
is
helping
to
promote
two
of
Motorola's
newest
smartphones,
the
Droid
Turbo
2
and
Moto
X
Pure
EdiAon,
in
a
new
markeAng
campaign.
It
involves
tricking
people
into
parAcipaAng
in
an
"experience"
to
find
out
their
relaAonship
with
their
smartphones.
27
worlwide
29. EX
MACHINA
MOVIE:
’HAVE
YOU
EVER
BEEN
IN
LOVE?'
Tinder
users
at
the
SXSW
fesAval
on
Saturday
were
encountering
an
aOracAve
25-‐year-‐old
woman
named
Ava
on
the
daAng
app.
Ava’s
profile
was
promoAng
Ex
Machina,
a
sci-‐fi
film
that
just
happened
to
be
premiering
Saturday
night
here
in
AusAn.
The
link
in
her
bio
went
to
the
film's
website.
And
it
turns
out
the
woman
in
the
photos
is
Swedish
actress
Alicia
Vikander,
who
plays
an
arAficial
intelligence
in
the
movie.
social
media
(Tinder)
USA
28
30. HAPPINESS
BRUSSELLS:
SHADOW
WI-‐FI
Wi-‐Fi
that
only
works
in
shade
intends
to
prevent
skin
cancer.
The
system
lets
more
than
250
users
to
connect
to
the
network
at
once.
A
direcAonal
antenna
ensures
that
the
Wi-‐Fi
is
available
only
at
the
shadowed
area.
When
the
sun
moves
and
the
shade
shigs,
so
Wi-‐Fi
seekers
do.
Wi-‐Fi
spot
29
Peru
31. VODAFONE:
SUNDAY
GRANNIES
social
media
Romania
With
over
40%
of
elderly
people
in
Romania
living
alone,
Vodafone
wanted
to
help
combat
loneliness
while
proving
that
mobile
internet
could
be
an
empowering
force
amongst
this
age
group.
Vodafone
started
off
by
teaching
two
grannies
how
to
use
social
media,
and
from
there,
these
women
who
love
cooking
but
no
longer
have
large
families
to
feed,
created
Sunday
lunch
menus
and
shared
them
on
Facebook.
The
grannies
connected
with
college
students
by
inviAng
them
to
their
homes
to
enjoy
a
home-‐cooked
meal.
30
Internet
connecAvity
32. Thanks for
watching!
Good luck
in 2016!
Karolina Śladkowska
@mobee_dick
Monika Mikowska
@mobimoni
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