My opening keynote at UX Riga, 2016
UX strategy is about analyzing an organization’s business strategy and outlining what needs to be done from a UX perspective to ensure that the goals of the business strategy are achieved.
In brief, UX strategy is the glue that binds the company vision (goals) with the day-to-day UX tactics (execution). Without a clear UX strategy, it is entirely possible to design killer UX concepts, yet fail miserably in the marketplace. That happens a lot.
This talk aims to help companies and designers avoid costly yet easily avoidable pitfalls.
UX is way more than most people think. I believe that UX is a mindset that everyone should carry. This is how I approach UX, and think it's beneficial for everyone to know a process that works.
NOTE: This represents a talk I gave to some students embarking on a career in the UX field.
What is UX Strategy? - Tim Loo @ UX BrightonTim Loo
Tim Loo discusses the role and importance of UX strategy. UX strategy aligns customer touchpoints with business and brand strategies through a long-term vision, roadmap, and key performance indicators. It involves understanding customers, envisioning ideal experiences, identifying gaps, prioritizing initiatives, and tracking metrics. UX professionals are well-suited to develop strategy due to their skills in customer empathy, experience visioning, and collaborative work.
UX design, service design and design thinkingSylvain Cottong
User experience design (UX) aims to enhance user satisfaction and productivity by improving the usability, accessibility, and pleasure provided in the interaction between the user and the product. UX design uses techniques from human-centered design and information architecture to understand users and specify program requirements from the early stages of product development. Service design applies similar human-centered principles to the design of services to improve customer experience. Key benefits of UX and service design include higher conversion rates, reduced costs, improved customer satisfaction and loyalty, and a competitive advantage.
This document provides information on user experience (UX) and user interface (UI) design for mobile apps. It discusses how UX is defined by how a person feels when interacting with a product or service and the importance of usability, which aims to minimize steps and make tasks easy. The document recommends spending time on design, which can yield large returns, and emphasizes user-centered design and understanding users through research. It provides tips for mobile app design, such as adaptive design, flow charts, intuitive navigation, and keeping designs simple. Trends mentioned include designing for wearables and customization.
This document discusses how psychology can be used by UX designers. It covers cognitive psychology, social psychology, and the three areas of the brain - the reptilian brain which governs basic functions, the middle brain which handles emotions, and the new brain which enables higher cognitive functions. It also discusses how fast and slow thinking work and how principles like visual perception, motivation, decision making, and expectations impact user experience. The document provides recommendations for applying concepts like visibility, grouping, color contrast, capitalization, images, engagement, and load times to design.
This document provides an overview of user experience (UX) design. It begins with a brief history of UX, starting in the 1940s with a focus on ergonomics and human factors. It then discusses key developments in UX through the 1950s with cognitive science and augmented reality, and the first graphical user interface in the 1970s. The document also outlines an anticipated future for UX with more contextual and natural designs. It defines UX, explaining it is not just about visual design but also psychology, user needs, and emotions. It discusses the importance of UX and having a user-centered design process that includes research, prototyping, and testing. Finally, it provides tips and tools for different aspects of
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014Anna Dahlström
The document discusses best practices for UX deliverables. It emphasizes that UX deliverables should be adapted to the intended audience and add value. Deliverables should have a clear narrative and tell a story. Creating visually engaging deliverables that keep the audience's attention is important, especially when presenting to clients who may not have a background in UX. The document also stresses that UX is about collaboration between different roles and that effective deliverables facilitate common understanding between teams.
This document contains slides from a presentation on user experience (UX) design. It discusses UX principles and processes, design mantras, and hands-on experience with UX. Various slides pose questions about usability, how to improve a product's usability, and how to evaluate products. Other slides discuss user-centric design, thinking from the user's perspective, and designing for errors rather than just success.
Chris R. Becker gave a presentation on why user experience (UX) is important. He has a background in graphic design and has done UX work for many companies. He explained that UX considers business needs, design, technology, and users to create products and services that are intuitive and meet users' needs. UX involves roles like user researchers, information architects, interaction designers, and developers working together in an iterative process. Becker emphasized that UX is measurable and influences how problems are approached from understanding user perspectives.
The document discusses user experience (UX) and its importance. It provides an example of a website that has a good user interface (UI) but poor user experience (UX), frustrating a user trying to purchase a book. The document then defines UX, according to Don Norman, as encompassing a user's entire interaction with a company, its services, and products. It notes that UX concerns usability, ease of use, speed, and attractiveness, all impacting customer satisfaction. The rest of the document discusses UX design responsibilities like research, wireframing, prototyping, testing, and ongoing adjustments based on feedback.
This document summarizes Carolyn Jao's experience as a UX designer. It includes descriptions of various projects she has worked on, such as designing an emergency alert system for the Oscar Health app and a video uploader feature for Twitch. For each project, it provides details on her role, the design process undertaken, including user research, prototyping, and testing. The document demonstrates Carolyn's breadth of experience across different domains and emphasis on user-centered design.
The document outlines 10 key principles for designing effective user experiences: 1) Familiarity, 2) Responsiveness and Feedback, 3) Performance, 4) Intuitiveness and Efficiency, 5) Helpfulness in accomplishing real goals, 6) Delivery of relevant content, 7) Internal Consistency, 8) External Consistency, 9) Appropriateness to Context, and 10) Trustworthiness. It explains that global outsourcing and automation have led to commoditization, so the only way for companies to differentiate is through carefully crafted digital experiences that follow these 10 principles.
This document discusses user experience (UX) strategy. It defines UX as how a human feels when using a digital product to accomplish a goal. UX strategy focuses on the big picture of interconnecting all products within a brand's ecosystem to provide a unified experience. The document outlines that UX strategy is needed to validate assumptions about a solution's value proposition with customers before development. It presents the four tenets of UX strategy as cost leadership, differentiation, UX differentiation, and business strategy that requires research, analysis, testing, and iteration.
The document outlines the UX process from strategy through launch. It includes 8 key stages: 1) strategy, 2) research, 3) analysis, 4) design, 5) development, 6) testing, 7) launch, and 8) evaluation. Research involves understanding users and competitors, analysis provides insights, design creates prototypes, development builds the product, testing evaluates the quality, launch deploys the product, and evaluation assesses usage and gets user feedback. Effective UX requires moving through each stage of the process.
Stop UX Research being a Blocker. How to fit UX research into agile teams.
UX research can’t be rushed but it also can’t be uncapped.
Some research activities will take longer than others, but it’s most important to differentiate between research that provides specific value in the moment vs. research that pays off strategically in the long run.
Foundational research methods will help you decide where you want to go, while directional methods will give you turn by turn directions for how to get there.
UX STRAT Online 2021 Presentation by Jessa Parette, Capital OneUX STRAT
These slides are for the following session presented at the UX STRAT Online 2021 Conference:
"How to Measure Design Quality"
Jessa Parette
Capital One: Head of Design - Strategy, Research & Systems
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
Best Practice For UX Deliverables - Eventhandler, London, 22 Oct 2013Anna Dahlström
TAKE THIS WORKSHOP ONLINE & GET 20% OFF WITH CODE 'SLIDESHARE'
https://school.uxfika.co/p/best-practice-for-ux-deliverables/?product_id=325265&coupon_code=SLIDESHARE
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Slides from my 'Best practice for UX deliverables' workshop that I ran for Eventhandler in London on the 22nd of October.
http://www.eventhandler.co.uk/events/uxnightclass-uxdeliverables
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Please note that for copyright reasons & client privacy the examples in this presentation are slightly different than from the workshop. The examples included are for reference only in terms of what I talked through in the 'Good examples' section.
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ABSTRACT
Whilst the work we do is not meant to be hanged on a wall for people to admire, nor is meant to be put in a drawer and forgotten about. Just as we make the products and services we design easy to use, the UX of UX is about communicating your thinking in a way that ensures that what you've defined is easy to understand for the reader. It's about adapting the work you do to the project in question and finding the right balance of making people want to look through your work whilst not spending unnecessary time on making it pretty.
Who is it for?
This workshop is suitable for anyone starting out in UX, or who's worked with it for a while but is looking to improve the way they present their work.
What you'll learn
In this hands on workshop we'll walk through real life examples of why the UX of UX deliverables matter. We'll cover how who the reader is effects the way we should present our work, both on paper and verbally, and how to ensure that the work you do adds value. Coming out of the workshop you'll have practical examples and hands on experience with:
// How to adapt and sell your UX deliverable to the reader (from clients, your team, in house and outsourced developers)
// Guiding principles for creating good UX deliverables (both low and high fidelity)
// Best practice for presentations, personas, user journeys, flows, sitemaps, wireframes and other documents
// Simple, low effort but big impact tools for improving the visual presentation of your UX deliverables
2015 was characterized by unparalleled dynamics in the area of artificial intelligence not only in the technological perspective - AI becomes one of the most important tools for UX designers. It can make the human-machine-interaction more human which will result in a flawless integration in our daily lives. But is there a flip side to it? Will AI be the end of the design and designer as we know them?
Digitale Transformation ist zum Buzzword geworden. Was bedeutet dies konkret für Unternehmen, warum stellen exponentielle Entwicklungen alle bisherigen technologischen Revolutionen in den Schatten und warum muss jedes Unternehmen zu einem datenbasierten Unternehmen werden, um zu überleben?
Lisandra Maioli has 17 years of experience in digital communication and UX research. She conducted research on the FluidUI prototype tool to understand what features were missing and which should be roadmap priorities. Her research methods included interviews with users, a survey, usability testing, and card sorting. She found that users wanted more options for collaboration and sharing prototypes, as well as integration with other design tools. This feedback would help FluidUI improve their product and meet users' needs.
The document discusses the role of UX design in AI. It begins by covering some of the problems with past AI systems like chatbots, which were often designed by experts without considering how regular users would interact with them. The document then discusses how UX design can help address these issues by involving designers earlier in the process and through user research. It introduces Saberr, an AI coaching bot, and how the company used prototyping and "faking a bot" to test it with users before developing the full system. This helped identify best practices like avoiding too much personality, setting clear expectations, and designing for different levels of interaction.
Slides from a talk I did at Web Directions South in Sydney Oct 2009.
Outline:
Designing for dynamic web applications and mobile devices poses a new set of challenges. Web designers are increasingly being asked to apply their skills to where the page model no longer applies. We need new ways of exploring the user experience and communicating behaviours involving sub-page changes and movement.
Enter rapid prototyping. Widely acclaimed as one of the best ways to create great user experiences, it isn't without it's own pitfalls. This session will discuss the pros and cons of different prototyping techniques, and introduce a new technique called "screenflows" that focuses on visualising the user experience.
Discover how to combine the best of paper prototyping, wireframes and HTML prototyping into one simple and effective prototyping technique. Learn how using this method can dramatically decrease the need for documentation, while increasing the speed and agility of the development process.
The document discusses the future of user experience design with artificial intelligence. It outlines how AI can improve upon current UX models by enabling perpetual personalization based on user data and behaviors. This allows for unique, personalized experiences for each individual user. However, it also presents challenges around how to design systems that can adapt to daily variability in user activity and roles. The document advocates moving from interface-based design to predictive patterns and systems that feel more human and account for user moods and personalities.
In this presentation we explore the link between business need and customer need and how to innovate (and remove business problems or discover business opportunities) through persona creation and Design Thinking
Ux strategy - the secret sauce that defines the pixie dustEric Reiss
My closing plenary from World Usability Day in Posznan, Poland on Nov. 26, 2016.
UX strategy is about analyzing an organization’s business strategy and outlining what needs to be done from a UX perspective to ensure that the goals of the business strategy are achieved.
In brief, UX strategy is the glue that binds the company vision (goals) with the day-to-day UX tactics (execution). Without a clear UX strategy, it is entirely possible to design killer UX concepts, yet fail miserably in the marketplace. That happens a lot.
This talk aims to help companies and designers avoid costly yet easily avoidable pitfalls.
UX Strategy at CExp Forum, Bucharest 2017Eric Reiss
Eric Reiss gave a presentation on UX strategy. He explained that UX strategy defines high-level goals and priorities for designing user experiences, while UX tactics are the specific methods and techniques used to achieve those strategic goals. An effective UX strategy should include defining the company's value proposition, outlining generic UX guidelines, and establishing a governance structure to ensure the strategy is followed. The strategy also needs to be flexible enough to meet different user needs and provide a way to measure the success of UX initiatives.
UX strategy – the secret sauce that defines the pixie dustПрофсоUX
UX strategy is about analyzing an organization’s business strategy and outlining what needs to be done from a UX perspective to ensure that the goals of the business strategy are achieved. In brief, UX strategy is the glue that binds the company vision (goals) with the day-to-day UX tactics (execution). Without a clear UX strategy, it is entirely possible to design killer UX concepts, yet fail miserably in the marketplace. That happens a lot. This talk aims to help companies and designers avoid costly yet easily avoidable pitfalls.
Surprisingly, most companies don’t have a UX strategy. In fact, very few even know what this document would contain. At best, they have a vague idea as to the desired UX of their digital offerings, but may have left out other key parts of the user experience, such as their physical products, bricks-and-mortar venues, etc. «Just sprinkle some of your UX pixie dust on our crappy product and make it wonderful» — a lot of us hear this, albeit usually in words less crass.
A good UX strategy contains the following items:
a clear definition of the company’s/brand’s value proposition
a set of generic guidelines for UX designers that helps align their work to support business goals and the value proposition.
a governance structure for managing and coordinating the various processes involved across a variety of touchpoints — online and off.
Want to learn how to start, conduct, and complete this work, even within politically disinclined organizations? Start here! Your personal career advancement is virtually guaranteed!
UX strategy is about analyzing an organization's business strategy and outlining what needs to be done from a UX perspective to ensure that the goals of the business strategy are achieved. In brief, UX strategy is the glue that binds the company vision (goals) with the day-to-day UX tactics (execution). Without a clear UX strategy, it is entirely possible to design killer UX concepts, yet fail miserably in the marketplace. That happens a lot. This talk aims to help companies and designers avoid costly yet easily avoidable pitfalls.
Surprisingly, most companies don't have a UX strategy. In fact, very few even know what this document would contain. This talk aims to show people how to start, conduct, and complete this work, even within politically disinclined organizations.
This document discusses various aspects of user experience (UX) design including visual design, system design, branding, customer service, packaging, product unboxing, and how human emotion determines UX. It provides techniques for UX design such as using humor, recognizing patterns, engagement, communication, and building relationships. It also covers ergonomics guidelines for UX like consistency, simplicity, feedback, attention, and modality. The document examines the influence of design on UX and discusses simplifying interactions through minimalism and asking questions about users. Finally, it discusses gamifying interactions and experience to influence human habits.
This document discusses various aspects of user experience (UX) design including visual design, system design, branding, customer service, packaging, product unboxing, and how human emotion determines UX. It provides techniques for UX design such as using humor, recognizing patterns, engagement, communication, and building relationships. It also covers ergonomics guidelines for UX like consistency, simplicity, feedback, attention, and modality. Finally, it discusses how design influences UX and techniques like minimalism, simplifying interactions by asking who, what, why, and when questions, and gamifying interactions.
A bigger view of UX doesn't need a bigger screenEric Reiss
User experience has been around since the dawn of time. But for most people and their employers, UX is something that happens on a two-dimentional interface – a laptop, a tablet, a smartphone. As a result, our talents, as UX professionals, are limiting our career opportunities. Service design is part of UX. So is product design. As our discipline matures, we need to move beyond the digital interfaces and demonstrate how our skills can be applied to many other areas.
I made my first product design improvement at the age of three (I will provide photographic proof). And I have been thinking about user experience throughout my life. I would like to share some stories with my friends in Slovakia that I hope will help them grow their careers, strengthen their community, and enhance their national presence on the international scene.
Presentation on distinction between UI and UX, why developers should be aware of UX designing and participate, what are the simple tips to incorporate and what are the upcoming trends on UX design. Presented at the Developer Meet Nepal on May 12th at islington college, Kathmandu, Nepal.
1) The document discusses the distinction between user interface (UI) and user experience (UX), with UI referring to how a product is arranged and organized visually, while UX encompasses the overall interaction and experience with a product.
2) It provides examples of how the same task of buying gum can have different UIs but also different UXs based on aspects like the interaction with employees.
3) The document argues that developers need to consider UX because they are responsible for designing the overall user flow, features, and personality of a product, not just the visual interface, and that UX is important for user retention and satisfaction.
The document summarizes a presentation by Juliet Richardson about how UX alone is not enough and designers need to think beyond UX. Richardson discusses how beautifully designed interfaces will not succeed if the underlying proposition or content is not appealing to the target audience. She provides examples where UX improvements did not translate to business goals like increased signups or donations because the content or user needs were not properly understood. Richardson argues that UX practitioners need to consider strategic business objectives, user research, content strategy, and organizational alignment in order to ensure UX delivers value beyond just usability.
Describing the elephant: Moving beyond professional silos when defining UXEric Reiss
Professional factions have made it impossible for the business community to make educated decisions – or even understand what UX is. Content strategists scream “Content is King”. The information architects yell “Structure the kingdom”. The SEO folks say “There is no data without metadata”.
And the business community is frustrated. Who should they hire?
The answer is simple: the agency that tells them: “No worries. We’ll get it done for you and you will love it.”
I’d like to see these professional barriers broken down. We ALL bring something valuable to the table – if we’re ever allowed to sit at that table. And I’d like to share a model for UX that respects our differences, but provides an easy-to-understand framework on which businesses can build their UX strategies.
UX Strategy - the secret to long-term business success instead of one-shot wo...Eric Reiss
The document discusses the importance of having a UX strategy to ensure long-term business success beyond individual products. It defines UX strategy as consisting of three parts: the value proposition, generic UX guidelines, and a governance structure. The value proposition is a statement of what user experience will provide customers. The generic UX guidelines include a definition of UX, design decision models, and principles related to the company value. The governance structure suggests leadership responsibility, work assignments, timelines, and metrics to optimize and measure UX. Developing a clear UX strategy helps ensure all departments share the same vision and that the strategy remains measurable and useful.
The document is a presentation on user experience (UX) design that defines UX, outlines key aspects of UX like understanding user needs, and provides examples. It emphasizes understanding the user through research, testing assumptions, and iterating on designs based on user feedback. The presentation includes defining UX, discussing the importance of understanding user needs through research, and providing a hands-on workshop where participants conduct user research, sketch design ideas, and get feedback to improve their designs.
The document provides an overview of user experience (UX) design. It defines UX as a person's emotions and attitudes about interacting with a digital product, related services, and overall brand. It discusses that UX depends on factors like time span, goals, and perspective. It also outlines the main activities of UX designers, including research, synthesis, design, and testing to understand user needs and improve the product experience. Finally, it recommends some references to read more about UX design.
Describing the Elephant: UX Cambridge 2014Eric Reiss
My keynote from UX Cambridge 2014. My personal review of some of the problems we face communicating the value of user experience community today, a couple of practical, actionable tools, and suggestions as to how we can strengthen our community.
This document provides an overview of creating an experience-centered library. It begins with introducing the speaker, Craig M. MacDonald, and his background in user experience (UX) and library science.
The document then asks if libraries are doing UX currently and explains that all libraries are delivering an experience through their interactions with users, regardless of a dedicated UX focus. It defines that the better question is whether a library is doing great UX.
The following sections explore what great library UX looks like, defining it as useful, usable, and desirable across all touchpoints in a consistent, seamless, and contextual manner. The document emphasizes that libraries should think of UX holistically, including both digital and
This deck covers:
What is user experience design?
How lean concepts changed our approach to UXD
How to begin a successful UX project
How to implement user research to get actionable insight
So you wanna be a UX Researcher?
What’s a UX Researcher?
What does a researcher do, and how do they fit into the process?
Who makes a good one?
What type of person, from what kind of background makes a good UX Researcher?
How can I become one?
What kinda things could you do if you wanted to become a UX Researcher?
Hacking UX: Product Design Thinking for TechiesMelissa Ng
Developers often struggle with user experience (UX) design because their technical mindset does not always align with how users think and behave. They may focus too much on execution and technical requirements rather than usability. Understanding user needs through research methods like interviews is important for designing products that meet business goals and satisfy customers. The workshop aimed to get developers doing hands-on user research exercises to better understand UX design processes. Participants conducted speed interviews with each other about a travel app concept to generate insights for creating user personas.
Similar to UX Strategy - the secret sauce that defines the pixie dust (20)
The Ethics of AI – dealing with difficult choices in a non-binary worldEric Reiss
I started working with user experience (UX) long before the term was even known. Over the past 40 years, I’ve encountered many issues that have disturbed me – from creating purposely addictive programs, sites, and apps, to the current zeitgeist for various design trends at the expense of basic usability. I have seen research that is faked, ignored, or twisted by internal company politics and by the cognitive bias of the design team. And I have seen countless dark patterns that suppress accessibility and diversity by promoting false beliefs and false security.
Whenever we say, “That’s not my problem,” or, “My company won’t let me do that,” we are handing over our ethical responsibility to someone else – for better or for worse. Do innocent decisions evolve so that they promote racism or gender discrimination through inadvertent cognitive bias or unwitting apathy? Far too often they do.
We, as technologists, hold incredible power to shape the things to come. I would like to share my thoughts with you so you can use this power to truly build a better world for those who come after us!
This document provides an interactive recipe for a UX design bootcamp. It begins with introducing the "Bright Idea Game" and discussing the importance of establishing shared references and context to facilitate understanding. Examples of effective and ineffective ways to provide information through words, images, and other means are discussed. The document also covers topics like internationalization, granularity of information, information architecture, metadata, and machine learning concepts. Throughout, it emphasizes anticipating audiences' needs and questions to create clear and helpful content.
Copenhagen letter lightning talk at Techfestival 2018Eric Reiss
This document summarizes a lightning talk on ethics given at Techfestival in Copenhagen, Denmark. It discusses the history of computing and how individual ownership has grown dramatically. It then explores the definitions of morals and ethics and how companies must consider ethical issues like privacy, security, intellectual property, diversity and inclusion when developing technologies. The talk encourages signing an open letter called the Copenhagen Letter that commits to these ethical values and asks important questions about responsibility and fairness. It provides the website for the letter and invites the audience to join in the discussion.
My closing keynote from Product Camp Poland 2018.
As technologists, we all wield great power. I think we have an ethical responsibility to use this wisely. Alas, most people are confused by terms such as "morals" and "ethics." What is the difference? How can I apply this to my own work?
There are a lot of bullet points. I know this isn't fashionable, but I wanted you to be able to print this out and use it as a reference in your work.
Ethics and IA - seven deadly sins that prevent us from building a better worldEric Reiss
My keynote from World IA Day, 2018
I started working with information architecture long before the term was even known. Over the past 35 years, I’ve encountered many issues that have disturbed me – from creating purposely addictive programs, sites, and apps, to the current zeitgeist for responsive design at the expense of basic usability. I have seen research that is forged, ignored, or twisted by internal company politics and by the cognitive bias of the design team. And I have seen countless dark patterns that serve to suppress accessibility and diversity, and encourage false beliefs and false security.
My plenary speech at the inaugural UX Live London conference on October 26, 2017.
Eric Reiss
CEO and Author
4.30pm-5.15pm
Innovation vs. Best Practice – Conflict or Opportunity?
“Best practice” implies doing things in the best possible manner, based on past experience. But we like to think of ourselves as innovators in a dynamic industry – we want to go where no one has gone before. Thus, “best practice” and “innovation” are like oil and water – they don’t easily mix.
How can we, as UX professionals, balance the need for consistency that “best practice” provides, with our on-going mission to improve the quality of our products? How can we create genuine improvements – and when have we been seduced by the evil twins, Fad and Fashion?
“Innovation vs. Best Practice” explores the elements that make up these two ends of the UX spectrum. We’ll take a closer look at the popular definitions of both innovation and best practice – and discover why these are frequently inadequate, misleading, or both. Why is a “standard” not always a “best practice”? And if “invention” can be spontaneous, why is “innovation” always planned?
We’ll also examine some of the worst reasons to innovate, which are also some of the most common, plus the Japanese concept of “chindogu” – “useless innovation.” Perhaps most important of all, we’ll see how User Driven Design helps us avoid harmful innovation in comparison to the more common User Centered Design methodology.
My rant from EuroIA 2017 in Stockholm, Sweden. I have incorporated some notes in these slides that were part of my oral presentation for the sake of clarity.
10 war stories you (probably) won't see on SlideshareEric Reiss
Eric Reiss shares 10 war stories from his experience as a consultant to provide lessons for working with clients. The stories cover challenges such as a client who doesn't care, getting "screwed" by agreeing to a no-cure-no-pay contract without proper terms, dealing with bureaucrats who say contracts are a formality, and avoiding "deliverables creep" where the client expects more than was agreed upon. The key lessons are to maintain control over project details, get agreements in writing, understand clients' needs and motivations, and clearly define expectations and deliverables to avoid scope creep.
My closing plenary from UX Camp Europe in Berlin, June 4, 2017. Here I reviewed some of the key issues talked about at the conference and share some of my own learning experiences
This is my closing plenary from World Usability Day in Tallinn, Estonia on November 10, 2016.
User experience has been around since the dawn of time. But for most
people and their employers, UX is something that happens on a
two-dimensional interface – a laptop, a tablet, a smartphone. As a
result, our talents, as UX professionals, are limiting our career
opportunities. Service design is part of UX. So is product design. As
our discipline matures, we need to move beyond the digital interfaces
and demonstrate how our skills can be applied to many other areas. And
we need to adopt a clear, easy-to-understand definition of UX that
relates to an understandable, easy-to-implement design process. I’d
like to share this with you.
I made my first product design improvement at the age of three (I will
provide photographic proof). And I have been thinking about user
experience throughout my life. I would like to share some stories with
my friends in Estonia that I hope will help them grow their careers,
strengthen their community, and enhance their national presence on the
international scene.
This document contains the transcript of a keynote speech given by Eric Reiss at UX Camp Europe in Berlin, Germany. The speech touches on many topics related to UX design, including myths about the field, challenges facing practitioners, and visions of the future. It includes motivational messages for attendees as well as humor and personal anecdotes from Reiss's career. The overall tone is one of inspiration and encouragement for those working in or interested in user experience design.
Let’s be honest, information is to be found everywhere – as it always has. So, it should come as no surprise that information architecture has also been around since the dawn of time. This is often forgotten in our enthusiasm for electronic media. I hope to make you think more about what makes a good information architect and what pitfalls we should avoid.
This was my closing keynote at World Information Architecture Day (WIAD) in Ghent, Belgium.
This document lists 10 creative but unusual uses for a Bulgarian souvenir, including using it as a refrigerator magnet, tea candle holder, paperweight, replacement chess piece, floatation device for a duck, monocle holder, gear-shift knob, and urn for a cremated mouse. It is dedicated to the Queens of Bulgaria and warns that no one would want to copy the creative but odd suggested uses.
Experiencia de Usuario (UX)Una mirada panoramica Eric Reiss
Eric Reiss presenta una visión general de la experiencia de usuario (UX) con el objetivo de desmitificar conceptos erróneos sobre UX. Explica que UX involucra múltiples disciplinas y puntos de contacto más allá de las pantallas. Define UX como la suma de una serie de interacciones entre personas, dispositivos y eventos, incluyendo interacciones activas, pasivas y secundarias. Enfatiza la importancia de coordinar estas interacciones para mejorar la experiencia general del usuario.
My (annotated) closing plenary from UX Camp Europe 2015.
Most UX professionals these days are concerned with learning to use the tools of our trade. Yet, these tools have been around for decades – if not centuries – with new names given with each passing generation. But to truly get the most out of these tools (from personas to customer-journey maps), it sometimes helps to step back and reflect on what we are actually trying to achieve.
I would like to share some of the things I have learned over the years. Hopefully, my experiences can help you bring the practice of UX to a higher level, help your clients and colleagues understand why UX is important, and help you actually prove the value of your work.
Here are the questions I have been asking myself for almost four decades. Are YOU asking yourself these questions? If not, perhaps it is time to start.
Why are products and companies doomed without a focus on UX?
When is a company ready to embrace UX?
Who are the people that make good UX designers?
What are the ingredients of UX?
How do we measure the results of our UX efforts?
Повечето UX специалисти в наши дни трупат умения за ползването на инструмените, които се предлагат на пазара. А тези инструменти са на разположение от десетилетия, ако не и векове, с различни имена, които всяко поколение им дава. За да се ползва най-доброто от тях, понякога е необходимо да се върнем малко назад и помислим какво искаме да постигнем с тази употреба.
В тази лекция ще споделя нещо, което съм научил през годините. Надявам се, че така ще помогна на вас да постигнете по-добри резултати в работата си и повишите стойността на проектите си с UX.
Не на последно място, ще се опитам да помогна да убедите колегите и екипа, че UX е необходимост.
Това са въпросите, които си задавам вече четири десетилетия. Може би и вие си задавате? Акo не, то е време да започнете:–)!
Защо продуктите и фирмите са обречени, ако нямат фокус върху UX?
Кога компанията е готова да прегърне UX?
Какви са хората, които стават добри UX дизайнери?
Какви са съставките на UX?
Как да мерим резултатите на UX?
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Making architectural models with 3D printing, which is also called additive manufacturing, has changed the way different industries work and architecture is one of them. This technology makes it easier to make detailed and precise architectural models. It provides many advantages compared to traditional methods.
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Octalysis Prime Challenge - GamerTalesAIYu-kai Chou
The Octalysis Group is looking for UX Designers who have an understanding of Octalysis.
We are looking for UX designers who can take an existing Strategy Dashboard, and create a short Brainstormand visually make it come to life. This is step 2 (Brainstorm) and step 5 (Wireframes) of the 5-Step Octalysis design process. If you are hired, you would work with a senior TOG specialist, getting information on which screens to be done and executing these. All the while working with the general principles of Octalysis in these screens.
You’ll be working with Figma to deliver high fidelity wireframes at a high pace.
54. a clear definition of the company’s/brand’s
value proposition vis-á-vis the business plan
a statement of what the user experience should
bring customers/clients
an explanation of how your company’s products
will continue to provide value in the future
through UX.
The value proposition
55. a clear definition of what you mean by “UX”
a decision model that can help designers
evaluate and priortize their ideas/work
a simple list of do’s and don’ts (or questions)
that relate UX decisions back to the
company/brand value
Generic UX guidelines
57. What it is
User experience is the sum of a series of
interactions between people, devices, and
events.
What we do
Coordinate interactions that we can control
Acknowledge interactions beyond our control
Reduce negative interactions
A simple definition of “UX”
59. The proposed project/feature makes things:
Easier to use
Easier to learn
Encourages use
More enjoyable
Supports the value proposition
Try to be specfic in the strategy document!
A simple list (Yes or no? Why and how?)
60. Suggests a chain of command
Who is ultimately responsible
Who will do the actual work
Insists on a timeline
Provides rules to measure and optimize UX
The governance structure
61. Keep the solution simple – don’t overthink it
Keep it flexible – there is no one right way
A few pointers…
68. Business goal
Become a premium supplier of artificial-
intelligence engines for gaming
Business strategy
Showcase AI engines through their own
selection of games
Value proposition
“Our AI engines make gaming more realistic
and exciting”
UX strategy
Create the feeling that people are playing
against real players, not a CPU
My guesses regarding AI’s strategies
76. Business goal
Become the premium hotel in San Francisco
Business strategy
Draw on business partners to make MH services
even more appealing and to attract more guests.
Value proposition
“The Mark Hopkins has a long tradition of great
service on which we build in new, creative ways”
UX strategy
Make guests feel special by making the hotel’s
superior service more visible and personalized.
My guesses regarding MH’s strategies
79. They are not communicated correctly
Not all departments are “on the same page”
The senior directors are not involved at all
The strategy is vague or unclear
The strategy does not ensure measurability
UX is considered a buzzword, not a tool
UX strategies fail when:
80. Inspired by (and partly plagerized from) the great Ronnie Battista
The 10 commandments of UX
81. If you don’t know where you’re going,
you’ll never get there.
83. 1 cup packed brown sugar
1 1/2 cups Heinz Ketchup (use no other!)
3 tablespoons barbeque spice (Sexton, Santa Maria, whatever)
3 tablespoons vinegar
1 tablespoon sweet paprika
1 teaspoon fine salt
1/2 teaspoon each of:
white pepper
black pepper
cayenne
sweet chili
liquid smoke (optional)
Mix it all up in a pot over low heat. Let it simmer for about 15 minutes to make sure the sugar is completely
dissolved. Stir regularly. Thin with bourbon as needed.
If you cannot get liquid smoke, use smoked paprika. This works well, too.
If you add a little canning preservative (typically sodium benzoate), you can keep this in the refrigerator
indefinitely.
Do NOT use this like ketchup on a burger. You need to slather it on during the final minutes of cooking so
the sugar caramelises and thereby cuts the sweetness a bit.
Uncle Eric’s hog’s-breath-style BBQ sauce