In this update of his past presentations on Mobile Eating the World -- delivered most recently at The Guardian's Changing Media Summit -- a16z’s Benedict Evans takes us through how technology is universal through mobile. How mobile is not a subset of the internet anymore. And how mobile (and accompanying trends of cloud and AI) is also driving new productivity tools.
In fact, mobile -- which encompasses everything from drones to cars -- is everything.
This document discusses better collaboration between agencies and clients. It notes that historically, agencies did not provide clients with a full understanding of the creative process or ideas, and clients did not know how to properly evaluate work. It advocates that agencies start presentations with the agreed upon creative brief to provide necessary context before presenting ideas. Agencies should tell a story that bridges the brief to the final idea, giving clients a complete understanding. The document also provides models for properly evaluating ideas and ensuring collaborative discussions between agencies and clients.
Pitching Ideas: How to sell your ideas to othersJeroen van Geel
Learn how to convince others of your UX ideas by understanding them.
We are good in designing usable and engaging products and services. We understand the user's needs and have a toolkit with dozens of deliverables. But for some reason it remains difficult to sell an idea or concept to team members, managers or clients. After this session that problem will be solved!
Selling your ideas and convincing others is one of the most undervalued assets in our field. This ranges from convincing a colleague to use a certain design pattern to selling research to your boss and convincing a client to go for your concept. You can come up with the best ideas in the world, but if it is presented in the wrong way these ideas will die a lonely dead. This is sad, because everybody can learn how to bring a message across. The main thing is that you know what to pay attention to.
In this session I will take you on a journey through the world of presenting ideas. We will move through the heads of clients and your colleagues, learn what their thoughts and needs are. We will move to the core of your idea and into the world of psychology.
If you are like many people, even the thought of delivering a speech in front of an audience will get your palms sweating. The fear of public speaking ranks high among the most common phobias, and for good reason: most of us approach the situation with the wrong mindset, which in turn makes us live out our worst fears in a public forum.
As Michael Parker notes in IT’S NOT WHAT YOU SAY: How to Sell Your Message When It Matters Most (A TarcherPerigee paperback; on sale January 2016), our fixation on the content of our words – and not the presentation of ourselves – is what brings us down. Once the Vice-Chairman of London’s Saatchi & Saatchi, and one of the world’s most experienced advertising pitch men, having made more than 1,000 pitches in his successful career, Parker has learned first-hand that an effective presentation, a job interview, or even a speech at a wedding hinges on our ability to portray ourselves as passionate, relatable, and collected. But, if we are focused on what we say, and not how we act, we will fail to persuade our audience.
Applied in the boardroom, at the pulpit, or even in conversation, these tenets will help you present better in any situation.
Fight for Yourself: How to Sell Your Ideas and Crush PresentationsDigital Surgeons
Don't let your blood, sweat, and pixels be overlooked, great creative doesn't sell itself.
Every presentation is a story, an opportunity to sell not just your work, but what people actually buy — YOU.
This presentation will walk viewers through three core aspects of winning at any presentation, Confidence, Comprehension, and Conviction.
These concepts, central to your work as a creative professional, are backed by science and bolstered by thoughts from some of the world’s leading creative professionals.
Totally Excellent Tips for Righteous Local SEOGreg Gifford
Presented at MozCon Local on Tuesday, February 28, 2017. Learn about the latest updates to Local SEO, including the new 2017 Local Search Ranking Factor study results, just released on February 27th. Learn how to be more successful at selling your services and setting client expectations for Local SEO. Then, based off the hot-off-the-presses LSRF 2017 data, learn exactly which signals matter the most for local visibility and how to optimize them. At the end, there's a bonus section on Facebook ads and how you can use them to reach local customers.
This is the first SlideShare adaption of Timothy E. Johansson's 100 Growth Hacks in 100 Days. The growth hacks that's included in the slide are 1 to 10. Timothy is the front-end developer at UserApp (www.userapp.io).
In 2008, LinkedIn grew into the industry’s very first cloud unicorn, and after a little more than a decade, we’ve seen the unicorn birthrate accelerate beyond our wildest dreams. Of the 800+ private companies in the world that are now valued at more than $1 billion, we hit a new milestone this year: 150 of today’s unicorns are part of the cloud economy.
At SaaStr Annual 2021, Byron Deeter, Mary D’Onofrio, and Elliott Robinson share a state of the cloud economy, tactical lessons and case studies for early-stage founders, private market analysis, alongside key predictions and trends driving innovation around the globe.
This is the updated version of my successful Interaction 14 talk: http://www.slideshare.net/folletto/the-shift-ux-designers-as-business-consultants
UX is a broad field and designers are increasingly playing a strategic role in many companies. Be that designer.
Businesses are increasingly adopting user-centered approaches to create experiences, moving UX design to be one of the core activities driving the company strategy and operations.
This is an incredibly valuable opportunity that we designers can take to step up and contribute to create the great experiences and services they envision, taking our vision, tools and understanding to a different level. But we need to learn the new skills to play at this table, a table that's often speaking a different language with a lot of politics and different stakeholders.
Game developers are increasingly using Twitch to reach new customers. Twitch viewership has grown significantly in recent years, especially among millennial males. Developers are creating original content for Twitch, engaging with streamers, gathering feedback from viewers, and holding tournaments to promote games and build communities. Case studies show how ROBLOX grew its viewership on Twitch from 100,000 to 5 million minutes by empowering its community, and how Digital Extremes takes a collaborative approach, using Twitch to get feedback and make game changes. The presentation encourages developers to embrace the Twitch community for branding, building loyalty, and leveraging streamers to spread their message.
This document discusses the shift from prescribed personalized experiences to cooperative experiences where users have more control and agency. It provides examples of companies like McDonald's, Tinder, Valve and Uber giving users more options to customize their experiences. Emerging technologies like 5G and AR will enable more ubiquitous customization, but also increase the risk of overstepping user boundaries unless businesses emphasize personal agency and partner with users. The document advocates for businesses to better understand user trust, identify opportunities for more user control, invest in technologies that enable participation, and prepare for increased data regulation.
The document discusses various emerging wearable technologies and how they are being used to quantify health metrics, enhance experiences, simplify daily tasks, and systematize aspects of living and transportation. It describes technologies like smart clothing and sensors that track fitness data during exercise and provide form advice for running. Other technologies discussed monitor nutrition intake, sleep, posture, and baby vitals. Some technologies aim to enhance experiences through augmented bodies or overcome boundaries through connected intimacy devices. Life systematization technologies outlined include smart home buttons, an electric bicycle wheel, and self-driving cars.
The document discusses the state of the cloud and AI industries in 2023. It provides data on key trends like the performance of cloud indexes relative to broader markets, funding levels for SaaS companies, and the growth and valuation of "Centaur" companies worth over $100M in annual recurring revenue. It also presents predictions around areas like SaaS companies focusing on efficiency, the role of climate software in the energy transition, the emergence of multiple "pillar" AI companies, and the rapid adoption of large language models across SaaS applications. The document is an annual report from Bessemer Venture Partners analyzing major developments and forecasting areas of opportunity.
This is my talk for TEDx Youth. It's about the three lies about the teen-age that is preached by our day and age. If you want to watch the video of my talk using this Powerpoint deck, you can do so here: https://www.youtube.com/watch?v=Fo8RyQpPpUA
The document discusses digital transformation and its impact. It covers topics like drivers of digital transformation, how it is affecting industries, IT, stakeholders, and the benefits and challenges of adoption. Digital transformation is redefining industries through convergence of social, local and mobile technologies, leading to superior customer experiences. It is driving fundamental shifts in business models and cost structures across media, telecom, financial services, education, healthcare and other industries.
10 Insightful Quotes On Designing A Better Customer ExperienceYuan Wang
In an ever-changing landscape of one digital disruption after another, companies and organisations are looking for new ways to understand their target markets and engage them better. Increasingly they invest in user experience (UX) and customer experience design (CX) capabilities by working with a specialist UX agency or developing their own UX lab. Some UX practitioners are touting leaner and faster ways of developing customer-centric products and services, via methodologies such as guerilla research, rapid prototyping and Agile UX. Others seek innovation and fulfilment by spending more time in research, being more inclusive, and designing for social goods.
Experience is more than just an interface. It is a relationship, as well as a series of touch points between your brand and your customer. Here are our top 10 highlights and takeaways from the recent UX Australia conference to help you transform your customer experience design.
For full article, continue reading at https://yump.com.au/10-ways-supercharge-customer-experience-design/
A report by thenetworkone and Kurio.
The contributing experts and agencies are (in an alphabetical order): Sylwia Rytel, Social Media Supervisor, 180heartbeats + JUNG v MATT (PL), Sharlene Jenner, Vice President - Director of Engagement Strategy, Abelson Taylor (USA), Alex Casanovas, Digital Director, Atrevia (ES), Dora Beilin, Senior Social Strategist, Barrett Hoffher (USA), Min Seo, Campaign Director, Brand New Agency (KR), Deshé M. Gully, Associate Strategist, Day One Agency (USA), Francesca Trevisan, Strategist, Different (IT), Trevor Crossman, CX and Digital Transformation Director; Olivia Hussey, Strategic Planner; Simi Srinarula, Social Media Manager, The Hallway (AUS), James Hebbert, Managing Director, Hylink (CN / UK), Mundy Álvarez, Planning Director; Pedro Rojas, Social Media Manager; Pancho González, CCO, Inbrax (CH), Oana Oprea, Head of Digital Planning, Jam Session Agency (RO), Amy Bottrill, Social Account Director, Launch (UK), Gaby Arriaga, Founder, Leonardo1452 (MX), Shantesh S Row, Creative Director, Liwa (UAE), Rajesh Mehta, Chief Strategy Officer; Dhruv Gaur, Digital Planning Lead; Leonie Mergulhao, Account Supervisor - Social Media & PR, Medulla (IN), Aurelija Plioplytė, Head of Digital & Social, Not Perfect (LI), Daiana Khaidargaliyeva, Account Manager, Osaka Labs (UK / USA), Stefanie Söhnchen, Vice President Digital, PIABO Communications (DE), Elisabeth Winiartati, Managing Consultant, Head of Global Integrated Communications; Lydia Aprina, Account Manager, Integrated Marketing and Communications; Nita Prabowo, Account Manager, Integrated Marketing and Communications; Okhi, Web Developer, PNTR Group (ID), Kei Obusan, Insights Director; Daffi Ranandi, Insights Manager, Radarr (SG), Gautam Reghunath, Co-founder & CEO, Talented (IN), Donagh Humphreys, Head of Social and Digital Innovation, THINKHOUSE (IRE), Sarah Yim, Strategy Director, Zulu Alpha Kilo (CA).
Organizational culture includes values, norms, systems, symbols, language, assumptions, beliefs, and habits that influence employee behaviors and how people interpret those behaviors. It is important because culture can help or hinder a company's success. Some key aspects of Netflix's culture that help it achieve results include hiring smartly so every position has stars, focusing on attitude over just aptitude, and having a strict policy against peacocks, whiners, and jerks.
Some think working remotely is a terrible setting that takes control away and let's employees stay at home and be useless. Others find that remote work increases overall productivity and lowers the need to micromanage.
And both sides might be correct as remote work, like all other structures, work really well for some and make others crazy.
The only thing that we can say for certain is that telecommuting is increasingly popular and there are problems you need to face to make it work.
There are 1 million licensed stylists in the US but 40% of salon space goes unused daily. A new app allows stylists to rent unused salon space 3 times faster and for half the cost, saving owners in overhead. The app generates $33 in revenue per user for a $12 acquisition cost, 6 times the industry average, and has the potential to transform the $12.2 billion salon industry.
The colours that dresses your brand are playing an important role in how they support this personality that you want to portray. Don’t panic when a colour speaks one thing, but in the relation to the brand it delivers a slightly different response.
Check out these examples of how brands used in conveying their message through branding and banner advertisement.
Read more http://www.bannersnack.com/blog/color-banner-design-inspiration/
How NOT to Run Your Company – Lessons LearnedWeekdone.com
The Internet is full of articles on „How to succeed“ and „How to build a great company“ But while following those guidelines we often forget that there's a lot you just can't do.
Learning from your own mistakes is good, but it's even better when you can learn from the mistakes of others.
Everyone's favorite billionaire and Republican presidential hopeful Donald Trump has said “Watch, listen, and learn. You can’t know it all yourself. Anyone who thinks they do is destined for mediocrity.”
Enjoy the slides and a sense of humor is advised.
Tips from Calvin and Hobbes on how to be a good customerFreshdesk Inc.
What could a careless, mischievous six year old possibly teach you about being a good customer? Well, not much really, but he can surely tell you a lot about what you should NOT do.
Here are a few things you can learn from Calvin about being a good customer.
For more tips on customer support, head over to the Freshdesk blog - http://blog.freshdesk.com/
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
Clickbait: A Guide To Writing Un-Ignorable HeadlinesVenngage
We looked at some of the top performing content on social media, from some of the top publications on the web. From this, we were able to figure out the recipe for crafting a click-worthy title. Here is what we learned...
Visit us at gykantler.com for more information.
The concept of a “brand” is no longer taboo at B2B companies. In fact, strong B2B brands outperform weaker ones by as much as 20%, according to recent research by McKinsey. Yet it’s not easy for ROI-obsessed marketers to justify spending money on their brand, which can be difficult to track. As a result, your brand is too often left either underfunded or on the back-burner altogether.
We’re going to help you solve this. In this presentation you’ll learn:
- How your brand can boost demand generation and other key performance indicators
- The elements of a B2B brand and how those are different from traditional consumer branding
- How to elevate your brand through B2B marketing channels and brand advocates
- Metrics to track the impact of your brand
10 Engagement Lessons Learned From 1 Million Survey AnswersD B
Officevibe released a research report called The State of Employee Engagement based on 1,200,000 survey answers from employees in 157 countries. After analyzing the data, we discovered some truly shocking statistics about the state of engagement across the world.
This actionable webinar will show you how you can keep your employees happy and productive.
See the recording of the webinar:
http://bit.ly/2gjJg3o
Get all the free bonuses and extra tips:
http://bit.ly/2g7Q3xM
Content by Officevibe, the simplest tool for a greater workplace.
The document discusses prototyping and provides examples of different types of prototypes including paper prototypes, digital prototypes, storyboards, role plays, and space prototypes. It explains that prototyping is used to make ideas tangible and test reactions from users in order to gain insights. Prototypes should be iterated on and fail early to push ideas further and save time and money. Both low and high fidelity prototypes are mentioned as ways to test ideas at different stages of the design process.
Get Featured: So You Want to be on the Front Page of SlideShare?Venngage
After trying to figure out whether or not there is a secret formula for getting featured on the SlideShare homepage, we decided to ask 13 pros who have been featured on multiple occasions. We created this deck to share their insights with you!
Featuring tips from:
Robert Katai
Julius Solaris
Jen Jones
Sandra Jovanovic
Ross Simmonds
Michael Brenner
Joe Gelman
Steve Williamson
Stephen Jeske
Ayesha Ambreen
Josh Steimle
Eugene Cheng
Pamela Pavliscak
Read their full and in depth tips here: https://venngage.com/blog/get-featured-slideshare/
http://inarocket.com
Learn BEM fundamentals as fast as possible. What is BEM (Block, element, modifier), BEM syntax, how it works with a real example, etc.
The document discusses an alternative payment service for large industries not served by banks. It provides revenue figures from October to January and details a business model with transaction and payment fees. The leadership team and an engineer are listed, and it notes processing over $1 million per day in payments.
Dispatches From The New Economy: The Five Faces Of The On-Demand EconomyIntuit Inc.
From people determined to be their own boss, to those embracing the flexibility to do something they love, to workers finding a replacement for a traditional job – people working in the on-demand economy are just about as diverse as the labor market itself. A new report from Intuit Inc. and Emergent Research shows that there are a broad range of motivations – and differing levels of satisfaction – among five distinct groups of on-demand workers:
The Business Builders – primarily driven by the desire to be their own boss. They represent 22 percent of on-demand workers.
The Career Freelancers – happily building a career through independent work. They represent 20 percent of on-demand workers.
The Side Giggers – looking to find financial stability by supplementing existing income. They represent 26 percent of on-demand workers.
The Passionistas – looking for the flexibility to do something they love. They represent 18 percent of on-demand workers.
The Substituters – replacing a traditional job that is no longer available. They represent 14 percent of on-demand workers.
Methodology
A total of 4,622 workers who find work opportunities via the platforms provided by the participating partner companies completed an online survey between September 11 and October 1, 2015. The results were weighted to reflect the proportion of workers in each of the following segments: Drivers/Delivery, Online Talent Marketplaces and Field Service/Onsite Talent. The weights were developed using earlier survey work that sized the on-demand economy. The largest weighted share of on-demand worker respondents from any single company is 16%, with most partner companies providing less than 10% of the respondents.
38 Employee Engagement Ideas Your Team Will LoveElodie A.
Team building is an important part of making employees happy. Here are 38 employee engagement ideas you can use right away with your team.
Read more on Officevibe blog:
https://www.officevibe.com/blog/employee-engagement-ideas-team-will-love
Learn more about Officevibe, the simplest tool for a greater workplace:
https://www.officevibe.com/
Download the FREE guide about the 10 pillars of employee engagement:
http://hs.officevibe.com/complete-guide-employee-engagement?utm_source=slideshare&utm_medium=social&utm_campaign=38-engagement-ideas-your-team-will-love&utm_content=employee-engagement-ebook
The document discusses designing teams and processes to adapt to changing needs. It recommends structuring teams so members can work within their competencies and across projects fluidly with clear roles and expectations. The design process should support the team and their work, and be flexible enough to change with team, organization, and project needs. An effective team culture builds an environment where members feel free to be themselves, voice opinions, and feel supported.
10 Best Practices of a Best Company to Work ForO.C. Tanner
What does it take to be named a Best Company to Work for by FORTUNE magazine? For starters, a winning culture, collaboration, and creating an environment for learning and growth. Take a look at these slides for more ideas!
This document provides tips for landing a first customer. It advises starting by offering potential customers a simple, free piece of help related to the problem being solved rather than immediately introducing the product or service. This builds trust by showing understanding of their complex needs. The next step is to listen to learn about their situation and solutions tried before leveling with them about options considered. The goal is for the customer and business to collaboratively develop a solution, with the business explaining what their product can and cannot do. Introducing the product fully only after understanding the customer's needs and determining if trust has been built.
Each one of us is called to greatness. We can have a significant impact on the world around us—if we so choose.
This is a stylization of an article by Robin Sharma, "11 Reminders for Your Greatness in 2016". Do check his web site - www.robinsharma.com
This presentation is designed to stand alone, without having to be presented in person. Enjoy
“An apple a day keeps the doctor away.” Many of us are familiar with this saying and it is certainly a good thing to do! However, it’s not the only thing that you need to do to maintain a healthy life and lifestyle! The ABC’s of Living a Healthy Lifestyle is a fun way to help you focus on obtaining a good health.
The Great State of Design with CSS Grid Layout and FriendsStacy Kvernmo
This document discusses the importance of doing work that you love and believe is great. It includes a quote from Steve Jobs about finding truly satisfying work by doing what you believe is great work and loving what you do. The rest of the document provides examples of challenges, questions, and discussions that commonly come up for designers in their work.
by Benedict Evans. Please see this link for full description, slides, AND version with talk track: http://a16z.com/2016/12/09/mobile-is-eating-the-world-outlook-2017/
There is no point in drawing a distinction between the future of technology and the future of mobile. They are the same. In other words, technology is now outgrowing the tech industry.
The document discusses 8 technological trends that will reshape the future:
1. Consumerization of IT and rise of the "knowledge individual" who is always connected.
2. Dramatic reductions in storage and bandwidth prices enabling new applications.
3. Emergence of a new operating system for the internet beyond the traditional web.
4. Post-PC era dominated by specialized mobile applications and appliances.
5. Rapid growth of mobile apps and need to design for different types of devices.
6. Evolution of social media and social networks like Facebook integrating into applications.
7. Gamification using game mechanics to encourage engagement with applications.
8. Emergence of sensors in mobile devices enabling location-based and health
We’ve shared a lot of data about whether and why ‘this time is different’. But beyond that, why is the tech market opportunity larger than any time in history (no, really!)? One word: mobile.
In this update of his past presentation on Mobile Eating the World — delivered this month at Andreessen Horowitz’ annual investor meeting — a16z’s Benedict Evans shares just how and why mobile changes everything. Because tech is outgrowing the tech industry.
The document summarizes Bill Barney's presentation on the future of cloud computing. Some key points:
1. Cloud computing has enabled unprecedented data growth and new forms of data generation. By 2020, there will be over 50 billion internet connected devices generating huge amounts of data.
2. Emerging markets will be the main drivers of future growth as 75% of the world's population lives in emerging markets that are still underserved. Whoever can make emerging markets their home market will have a huge advantage.
3. There is no current leader providing cloud infrastructure globally. The opportunities exist to build fiber networks, data centers, and orchestration capabilities around the world. Whoever masters these areas will be well positioned
2014 Global Trend Forecast (Technology, Media & Telecoms)CM Research
In this report, the third volume in our "Global TMT Trend Forecast" series, we identify the major disruptive technologies that we will see in 2014 and predict how they will impact the world’s largest technology, media and telecom (TMT) companies.
Inside, we split the global TMT sector into 17 subsectors (e.g. connected devices, consumer electronics, semiconductors, e-commerce, social media, software, telecom operators, etc.) and examine how emerging technology themes will impact each sector, highlighting the likely winners and losers. Behind many of the themes mentioned in this report we have published in-depth research reports supporting our thinking. Here, we bring all these themes together. Our objective is to offer investors and industry executives a comprehensive trend forecast for the global TMT sector over the next 12 months.
If you only read one TMT Trends report this year, make sure it is this one.
Capturing Value from The Next 10 Billion DevicesPaul Brody
What can we learn from the last major diffusions of technology into our society (mobile & PC) and how will that apply to the Internet of Things? What strategies & business models should we consider to build sustainably profitable solutions.
This document discusses emerging technologies from 2012-2016 and their future implications. It describes how mobile device usage surpassed desktops by 2014, and how messaging apps exceeded social media usage. It also discusses advances in biotechnology like a 16-year-old inventing a low-cost 3D printed bioreactor for growing "mini brains" and conducting disease research. Finally, it outlines developments in computing like IBM and Google expanding access to quantum computers through the cloud.
This document discusses how platform shifts happen every 10-15 years and lead to new market leaders. It notes that the smartphone platform shift is already resulting in 10x more devices than PCs and that smartphone sales now exceed PCs. The mobile platform is still in the early stages of growth and represents huge opportunities in areas like mobile apps, games, payments and ecommerce. The document advocates investing in the long term potential of the mobile platform despite challenges in estimating its true size and impact.
Roberto Siagri presented on Eurotech, an Italian company that provides embedded computing and Internet of Things solutions. In 3 sentences:
Eurotech was founded in 1992 and provides embedded computers, IoT platforms, edge computing solutions, and industrial IoT applications for sectors like industrial automation, healthcare, transportation, and energy. The company has grown to 310 employees with 5 global hubs and envisions computers that are increasingly miniaturized and interconnected, with everything revolving around data. Eurotech aims to enable customers to focus on their core skills by meeting the needs of an interconnected planet through embedded and edge computing and industrial IoT solutions.
2015 Global Trend Forecast (Technology, Media & Telecoms)CM Research
The document provides predictions for technology, media and telecom investment themes over the next 12 months. For hardware, it predicts wearable technology and mobile payments will benefit Apple and Google due to their mobile operating systems. Samsung looks risky, while Lenovo is a long-term favorite. Software defined networking threatens Cisco and Ericsson, while EMC is a long-term play. Google is positioned to gain from numerous concurrent consumer electronics cycles. For software, applications focused on big data like Nuance and Tableau are favored. Amazon may lose cloud dominance as prices fall. For internet and media, Google leads in e-commerce and mobile. Content owners could benefit from multiple internet TV platforms. Voice revenues are declining for telecoms who
Device democracy -Saving the future of the #InternetOfThings @IBMIBV Diego Alberto Tamayo
Transforming businesses as
the Internet of Things expands
As a global electronics company, we understand the
issues facing the high-tech industry and the continuous
transformation required to thrive. Across the industry,
companies are turning their attention from smartphones and
tablets to a new generation of connected devices that will
transform not just the Electronics industry, but many others.
The IBM Global Electronics practice uniquely combines IBM
and partner services, hardware, software and research into
integrated solutions that can help you deliver innovation,
create differentiated customer experiences and optimize
your global operations.
The document summarizes key observations and themes from the 2012 Consumer Electronics Show (CES) conference, including that software is becoming a key differentiator, user experience is important, and tablets are aiming at business users. It also notes Microsoft's reduced presence at the show and increased focus on an integrated experience across its products, as well as growth in areas like ultrabooks, touch displays, smart TVs, phones, health/fitness tech, and opportunities for app developers.
Billions of computers that can sense and communicate from anywhere are coming online. What will it mean for business?
MIT TECHNOLOGY REVIEW
JULY/AUGUST 2014
The document discusses several global mega trends that will impact business, society and culture between now and 2025. It identifies trends like urbanization, connectivity and convergence, social trends, new business models, economic shifts, infrastructure development, health and mobility. Each trend is expansively described with examples and implications. Key insights are that connectivity will accelerate convergence across many domains, and that new players are entering new markets through convergence. Smart technologies and smart cities also represent large market opportunities worth over $1.5 trillion by 2020.
Frost & Sullivan - world's top global mega trends to 2025 and implicationspolenumerique33
The document discusses several global mega trends to 2025 including urbanization, connectivity and convergence, social trends, economic trends, new business models, infrastructure development, health and wellness, mobility, energy, and smart technology. It provides analysis on how these trends will impact businesses, societies, economies, and personal lives. Examples and implications are given for many of the trends. Connectivity is seen as pushing convergence across many industries and products. Big data is growing exponentially and enabling new types of data-driven services. Smart cities are projected to become a $1.5 trillion market by 2020.
At any given moment it is easy to look back to see how technology has changed over time. At the same time it is difficult to see what transformations are taking place in current moment, and even more difficult to see where things are going.
We will explore what technology is. For us it may be the latest tech stuff we see, something new. But what about everyday objects that we take for granted. Are those not technologies also?
How does technology evolve and where did it come from? We look at some ideas on evolution of technology and how it is similar to biology in some ways. We will also look at the origin of the word technology. Finally we will define the term we will use in the course. Terms defined are technology, product performance, and innovation to name few.
This report discusses the rise of tablets and their role in converging smartphones and PCs. Tablets are bringing together previously separate industries like mobile operating systems. The report examines the landscape of mobile operating systems and their developers. It also discusses the importance of ecosystems like app stores and content/commerce portals in supporting devices. The report presents forecasts for tablet and device growth under different scenarios, including the potential for "creation tablets" that could cannibalize PCs or lead to a larger market. It argues connectivity between devices will be important and drive further convergence in the consumer electronics industry.
At any given moment it is easy to look back to see how technology has changed over time. At the same time it is difficult to see what transformations are taking place in current moment, and even more difficult to see where things are going.
We will explore what technology is. For us it may be the latest tech stuff we see, something new. But what about everyday objects that we take for granted. Are those not technologies also?
How does technology evolve and where did it come from? We look at some ideas on evolution of technology and how it is similar to biology in some ways. We will also look at the origin of the word technology. Finally we will define the term we will use in the course. Terms defined are technology, product performance, and innovation to name few.
The STEEP Forces Driving Cloud Computing for CSA ITCraig Rispin
The document discusses the STEEP (social, technological, economic, environmental, political/legal) forces driving adoption of cloud computing. Technological forces include improvements in processors, storage, bandwidth and cloud services/apps that enable the cloud model. Socially, both consumers and businesses are increasingly adopting cloud technologies. The global financial crisis economically drove more companies to the cloud for lower costs and predictable expenses. Overall the document analyzes how developments across these five areas are converging to accelerate the transition to cloud computing models.
MUWP SOLUTION by MUWPAY Bridging the current defi world to the future withYvesTshefu1
To MUWP [mu-oop] :
facilitate transfers and payments of multiple tokens from various wallets across different blockchains networks simultaneously, in a single operation
3. 3
Thirty years of the PC
From 9m units to 300m+ in three decades
Source: Gartner, a16z
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4. 4
Overtaken by a new ecosystem
Fundamental shift in scale - from 300m+ PC units a year to 1.5bn smartphones and growing
Source: Apple, Google, Gartner, a16z
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PCs
iOS & Android
smartphones
5. 5
Mobile is the new scale
Mobile was always bigger than PCs, but separate, and not really part of the computing
market. Smartphones broke down that wall
Source: Apple, Google, Nokia, Gartner, a16z
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1.5
2.0
1984 1986 1988 1990 1992 1994 1996 1998 2000 2002 2004 2006 2008 2010 2012 2014
Annual unit sales (bn)
PCs
Mobile phones
iOS & Android
smartphones
7. 7
3bn modern computers
There are 3bn iOS and Android computers on earth and 2.5bn smartphones
Source: Apple, Google, Gartner, a16z
0.0
0.5
1.0
1.5
2.0
2.5
3.0
3.5
Dec 2007 Dec 2008 Dec 2009 Dec 2010 Dec 2011 Dec 2012 Dec 2013 Dec 2014 Dec 2015
Estimated global install base (bn)
PCs
iOS & Android
8. 8
0
1
2
3
4
5
6
7
8
9
Population Population over 16 Mobile users Smartphones PCs
Global population (bn)
Growth to 2020
2015
The world in 2020
By 2020 perhaps 5bn people on earth will have a smartphone
Source: World Bank, GSMA, Apple, Google, a16z
9. 9
An iPhone 6 CPU has 625 times more
transistors than a 1995 Pentium.
iPhone 6 launch weekend: Apple sold ~25x
more CPU transistors than were in all the
PCs on Earth in 1995.
Everyone gets a pocket supercomputer.
Source: Apple, Intel, a16z
10. 10
Everyone gets a pocket supercomputer
Mobile takes computing to people hardly touched by technology before
10 Source: Alan Knott-Craig
11. 11
Yes, everyone
Networks almost everywhere, and the entry price for Android is now well under $50
Source: Ericsson, McKinsey, GSMA
0%
10%
20%
30%
40%
50%
60%
70%
80%
Cellular coverage 3G coverage 3G coverage 2019e Improved water Grid electricity Mobile users
Sub-Saharan Africa population coverage, 2014
12. 12
0%
5%
10%
15%
20%
25%
Least developed countries Developing Developed World
500MB mobile data as % per capita gross national income*
2013
2014
Though data is still expensive at the margin
Access to affordable data (and power) is the largest remaining barrier for new users, not the
price of the device
* Prepaid handset-based plan. Source: ITU
16. 16
0.0
0.5
1.0
1.5
2.0
Games consoles Cameras TVs PCs Smartphones Mobile phones
Unit sales, 2015e (bn)
Smartphones have unique scale for tech
The first tech product to be bought by almost everyone on earth, every 2-3 years
Source: CIPA, Displaysearch, Gartner, companies, a16z
17. 17
Tech moves in ecosystems.
Each ecosystem is the centre of innovation
and investment for that generation.
The ‘PC’ ecosystem played that role for 30
years: now the ‘mobile’ ecosystem takes
over.
18. 18
What does ‘mobile’ mean?
These are ‘PCs’, but not ‘personal computers’: they’re the product of the PC ecosystem.
The same proliferation will happen around ‘mobile’
Source: Google18
19. 19
Hardware
innovation
centres on
ARM and
smartphones
Software shifts
to a native
touch UX
Secure,
sandboxed
software
model
iOS & Android
operating
systems
‘Mobile’ is an ecosystem, not a screen size
The change isn’t screen size or keyboards - those are all just options. The change is the
shift to a new ecosystem with 10x the scale
20. 20
‘Tablets’ are PCs, but from the new ecosystem
Tablets (and Chromebooks) come from the mobile ecosystem but address ‘personal
computer’ use cases
Source: IDC, Gartner, Barclays Capital
0
25
50
75
100
125
150
175
Mar 1995 Mar 1997 Mar 1999 Mar 2001 Mar 2003 Mar 2005 Mar 2007 Mar 2009 Mar 2011 Mar 2013
Global quarterly unit sales (m)
Tablets
Laptops
Desktops
21. 21
A drone is a
smartphone that
flies
Most of the intelligent components
of a drone come from the
smartphone ecosystem
‘Mobile’ components for different
use cases
Source: Airware21
22. 22
Ecosystems are Lego for technology
‘Mobile’ Lego overtakes ‘PC’ Lego
Smartphone components enable a ’Cambrian Explosion’ of new products
Firehose of smartphone
components
Contract manufacturers
assemble those
components into
anything
Tablets
Internet of Things,
satellites, wearables,
connected cars,
connected home,
drones etc.
Virtual Reality
Firehose of products
Hardware tech for
almost anything is on
the shelf
The challenge is vision
and route to market
23. 23
Our grandparents could count their electric
motors.
Our parents could count the things they
owned with a chip inside.
We can count our connected devices.
Our children…
24. 24
‘A computer
shouldn’t ask
anything it
could work
out’
Sensors
profoundly
change what
a computer
can know
Every new
sensor
creates new
businesses
Sensors everywhere, data everywhere
Smartphone components and sensors drive a step change in data
25. 25
New systems, not just new products
Ubiquitous connectivity and sensors enable fundamentally new approaches
Operating efficiency
Know exactly how the
product is operating all
the time
Product design
Knowing exactly how a
product operates
enables new designs
System design
Understanding
everything in a system
enables a new system
26. 26
Redesigning the system: containerisation
Unload the ship faster, then build 10x bigger ships, then move the supply chain to China
Source: Maersk26
27. 27
Redesigning the car?
As technology remakes what cars are, how far can tech companies take advantage?
* Mercedes, BMW, Audi, Lexus. Source: Companies, a16z
Mobile phones
PCs
TVs
Cars
Luxury cars*
iPhones
0
200
400
600
800
1,000
1,200
1,400
0.00 0.25 0.50 0.75 1.00 1.25 1.50 1.75 2.00
Annualrevenue($bn)
Annual unit sales (bn)
Global market scale, 2014 (bubble size = install base)
28. 28
Fundamental reduction in
mechanical complexity
Different supply chain,
manufacturing structure
Change who can make
cars, and how
Electric
Each city will reach an
different equilibrium point
Fewer cars
Who owns on-demand
fleets? What kinds of cars
do they choose?
On-demand
Rocket fuel for on-demand
– far more supply, lower
costs (driver, insurance,
parking)
New vehicle types,
ownership structures –
and new real estate
models
Autonomous
Smartphones with wheels
Three ways to think about cars, if you’re a software company
29. 29
'Driverless cars' = 'horseless carriages'
Electricity and autonomy will allow fundamental redesign of vehicles
29 Source: Daimler29
30. 30
Redesigning the system
How will the end of manual driving (and parking) change the urban landscape?
“It was easy to predict mass car ownership, but hard to predict Walmart”
30 Source: Walmart
32. 32
We all know mobile is bigger than PCs, just
as PCs were bigger than mainframes or
workstations.
Eventually, PCs supplanted those.
How does mobile supplant PCs?
(Or is computing progress over?)
34. 34
A tool for real
work: the Friden
Adding Machine
“Electronic data processing
systems did not come about for
the purpose of replacing any type
of office equipment.
There will always be a place for
the machine based on mechanical
and electro-mechanical principles.”
Source: National Office Machine Dealers Association, 1957
35. 35
Then they bought a mainframe
New tools change what work means
Source: IBM35
36. 36
The future comes looking like something you
can’t use for real work.
These days it often looks like a toy for rich
hipsters.
But the toy gets better.
And the work changes.
37. 37
The toy gets better…
“You can’t do CAD on (DOS, Windows, Web, Mobile)”
37 Source: Onshape
38. 38
…and matches or beats the old ways
“You can’t do video on (PCs, Windows, Web)”
38 Source: Frame.io
39. 39
And work changes. A thousand VPs today…
When we say ‘real work’, do we mean what the business needs, or the tools we have now?
Download data from business
systems - SAP/Salesforce/Oracle
(or a really big Excel file)
Make charts in Excel, copy charts
into PowerPoint & write bullets
Email PPT to 20 stakeholders
“I need a PC, mouse and keyboard
to do my job”
But actually, your job isn’t to make
PowerPoints
And that PowerPoint should be a
SaaS dashboard with live data and
a Slack channel
40. 40
Tools follow workflows, then reshape them
First you make the new tools fit into the old way of working.
Over time, the work changes to fit the new tools
10x better data
10x less typing
10x better data
10x less typing
41. 41
Cloud, AI and mobile devices drive new tools
and new workflows.
Unbundling & rebundling of business tasks.
New connective tissue for the enterprise.
43. 43
0
50
100
150
200
250
300
350
400
1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
US online revenues ($bn, 2014 dollars)
So, the internet happened…
US ecommerce + online ad revenue has increased ~15x since 1999
Source: US Census Bureau, IAB/PwC, a16z
Online
advertising
Ecommerce
44. 44
Media and attention moved…
Global Internet advertising is now a quarter of the total advertising market
Source: Zenith, a16z
0
10
20
30
40
50
60
70
80
90
Annual ad spending, 1980-2014 ($bn, 2014 dollars)
Internet
Print
TV
Other
North America Western Europe APAC CEE Latam MENA
45. 45
0%
25%
50%
75%
100%
2013 2014 2015
‘What’s your most important device for accessing the internet?’ (UK, summer 2015)
Desktop
Laptop
Tablet
Smartphone
And now we move to mobile
Devices based on the new ecosystem are already overtaking the old one
Source: Ofcom
46. 46
Half of Facebook’s base is mobile-only
52% of Facebook's 1.6bn monthly active users only use it on mobile
Source: Facebook, a16z
0.00
0.25
0.50
0.75
1.00
1.25
1.50
1.75
Mar 2012 Sep 2012 Mar 2013 Sep 2013 Mar 2014 Sep 2014 Mar 2015 Sep 2015
Facebook MAUs by platform (bn)
Mobile only
Mobile & desktop
Desktop only
47. 47
0%
10%
20%
30%
40%
50%
60%
2010 2011 2012 2013 2014 2015
Mobile share of US ‘Black Friday’ ecommerce
Share of traffic
Share of sales
Ecommerce is shifting
Mobile can now be over half of ecommerce traffic and a third of revenue
Source: IBM
48. 48
Only at home
8%
Mainly at home
16%
Both at home and outside
66%
Mainly out of home
9%
Only out of home
1%
Where do you use the internet on your phone? (UK, 2014)
Mobile doesn’t mean ‘mobile’
People don’t use the internet on their phone when they’re mobile – they use it everywhere
40-50% of all smartphone traffic happens on wifi*
Source: Ofcom, *Facebook, *Cisco
49. 49
Smartphones, 19%
Tablets, 22%
PCs, 27%
Consoles, 3%
STBs, 18%
Streaming boxes, 8%
BBC video requests by platform, December 2015
‘Mobile’ is taking over the living-room
Smartphones and tablets have close to half of streaming viewing, and growing
Source: BBC iPlayer Performance Pack
50. 50
Mobile means richer, not limited
The smartphone is now a more capable and sophisticated internet platform than the PC
Personal Touch Sensors
Cameras Location Payment
Social
integration
Security
And much
easier to
use…
51. 51
Mobile is not a sub-set of the Internet
anymore.
Mobile becomes the Internet - the main way
that most people go online.
Saying 'mobile internet' = saying 'color tv'.
52. 52
Mobile’s multiplier effect
Increase in sophistication and complexity of mobile is as important as the increase in scale
!
Vastly
bigger
opportunity
=
3-4x more
smartphones
than PCs
Used everywhere
Used much more
Used in more
sophisticated ways
54. 54
For 20 years, PC internet mostly meant web
browser + mouse + keyboard.
Search (and later Facebook) dominated.
Mobile unbundles the web into apps, apps
into the OS (& other apps), breaks search.
From stability to rapid, ongoing change.
55. 55
0
250
500
750
1,000
1,250
1,500
Jun 2013 Jun 2014 Jun 2015
Billion minutes online, USA
Mobile browser
Mobile app
Desktop
Easy to say: apps are over half of internet use
Fundamental shift in behaviour from desktop web to mobile apps
Source: Comscore
56. 56
0
100
200
300
400
500
Desktop web Mobile web Mobile apps
Properties hitting US monthly user thresholds
5-10m
10-20m
20m+ users
Apps drive increased concentration
The app install test - do people care enough to want to put your icon on their home screen?
Source: Comscore
57. 57
0
250
500
750
1,000
1,250
1,500
Jun 2013 Jun 2014 Jun 2015
Billion minutes online, USA
Mobile browser
Facebook etc
Mobile app
Desktop
But a third of mobile app use is Facebook…
Source: Comscore, Scientia, a16z
58. 58
0%
20%
40%
60%
80%
100%
iOS Android
Mobile web traffic, Q4 2015
Other web views
Facebook web
views
Web browser
And Facebook is a mobile web browser
Mobile web traffic could be almost doubled if we count use within Facebook and other
social apps
Source: Scientia
59. 59
Really, nothing’s settled yet
If I say ‘I installed an app on my Android smartphone’, what will that mean in 5 years’ time?
“Installed” an “app”?
Web apps, APIs, push notifications,
messaging, Google Now…
“Android”?
Chrome, Xiaomi…
“Smartphone?” Watches,
Amazon Echo, wearables,
TV, tablets…
“I installed an app on my Android smartphone ”
60. 60
OS competition drives continuous change
Apple and Google both won the mobile OS wars, in different ways
Both keep innovating
Source: Apple, Google, Gartner, Facebook, Akamai, IBM, a16z
0%
25%
50%
75%
100%
Phone unit sales Facebook users Mobile web browsing App store revenue US 'Black Friday' sales
Global mobile market share, Q4 2015
Android
iOS
61. 61
There’s no single global market anymore
Global tech market shares mean relatively little - there are many markets with sustainable
scale and they can look very different
Source: Facebook, a16z
0%
10%
20%
30%
40%
50%
60%
UK USA FR DE IT ES ID BR IND MX TR
Facebook users as % total population, December 2015
Non-mobile
Other
Android
iOS
62. 62
A smartphone
OS isn’t a neutral
platform
Smartphones are internet
platforms. On PC you built for web:
on mobile you build for the OS.
Interaction moves down the stack
from apps and the browser into the
OS itself.
And Apple and Google keep
changing things for everyone.
Source: Apple, Google
63. 63
And more
platforms from
maps and social
New discovery, engagement and
user acquisition models.
Moving up the stack.
Baidu Maps (screenshots) and
WeChat have achieved this in
China – Facebook and others
trying to follow.
Car services Hotels Local services
Source: Baidu
64. 64
More and more
platform
experimentation
Huge scale opportunities and low
entry costs mean endless
experiments.
New interaction, content and
interaction models all the time.
How to get usage, and who to
send (or sell) it to?
Keyboards ‘AI’ chat bots SnapChat
Source: Riffsy, Facebook, Snapchat
65. 65
0.0
0.5
1.0
1.5
2.0
Facebook Messenger WhatsApp Instagram Snapchat
(daily active)
WeChat Baidu Maps iOS Google
Android
Chinese
Android
Mobile monthly active users / devices (bn)
Other
Operating
systems
Facebook
New platforms, new routes to market
The great thing about mobile platforms is how many you have to choose from
Source: Companies, a16z
66. 66
Direct, 23%
Youtube, 14%
Search, 2%
Facebook, 6%
Facebook video, 27%
Facebook images, 4%
Snapchat, 21%
Other, 3%
Buzzfeed content views by platform, Q3 2015
New models for both content and distribution
Each platform is both a different content model and a different acquisition model
Source: Buzzfeed
67. 67
“There are only two ways I know of to make
money in software: bundling and
unbundling.”
- Jim Barksdale
68. 68
App stores &
discovery in 2016
= Yahoo in 1996
Mobile breaks the PageRank
model for many services, and
hasn’t yet been replaced.
‘Post-Netscape, post-PageRank.’
70. 70
Interim solution: give Facebook $13bn
How do you get traffic or get your app installed? Well…
Source: Facebook, a16z
0
1
2
3
4
5
6
Jun 2011 Dec 2011 Jun 2012 Dec 2012 Jun 2013 Dec 2013 Jun 2014 Dec 2014 Jun 2015 Dec 2015
Facebook revenue by source ($bn)
Mobile ads
Payments & Other
Desktop ads
71. 71
But then, you always have to pay
There’s nothing new about paying to reach customers
Source: Google, Facebook, Zenith, a16z
0%
5%
10%
15%
20%
25%
30%
1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015
Internet ad revenue as % global ad revenue
Facebook
Google
Other internet
72. What kind of gatekeeper works for you?
Which is better – a department store or a boutique? Or all of them?
72
73. 73
“Who, whom?”
Who has the traffic, and to whom do they give it? And how does the platform change that?
73
75. 75
The future as imagined in 1990
Newspapers thought the ‘information super-highway’ would cut printing costs. Yes, but…
when the channel & route to market changes, your business changes too
Source: a16z75